Increase the sound cache default value (com_soundmegs)
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trebor_7
The current value of 24MB isn't up to date :/ some maps use up to 160MB of sounds ... let's avoid expansive i/o operations
change line 41 of [xreal/ET-XreaL] / src / engine / client / snd_mem.c
from
#define DEF_COMSOUNDMEGS "24" // (SA) upped for GD
to
#define DEF_COMSOUNDMEGS "160"