Menu

#11 Conflict terrain and material shaders

open
nobody
7
2011-06-29
2011-06-29
Eonfge
No

There is a conflict in the current system with shaders:

Once you apply specular maps and normal maps to a texture by assigning them in a matching .shader, they will not inherit these changes into terrains, causing rendering issues.

Although it is possible to add such effects to the terrain shaders, it causes incompatibility issue's when a material is not used in a terrain, but as a normal brush texture.

Discussion


Log in to post a comment.