From: Ludwig N. <lud...@gm...> - 2006-01-21 17:51:22
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Tomasz Kalkosinski wrote: > > The only problem I see is the limit on the amount of information that quake > > returns to a serverinfo query, it often isnt near big enough to return a > > large chunk of player's names once they add in all of the color codes, etc. > > That's the QStat problem. Maybe if name is too long QStat cuts it > out. In our concern there is only prasing what we get. AFAIK there > is maximum number of player's name characters (32?), maybe it's > increased in E+ mod, I don't know. If Qstat supports it - XQF (and > patch) will support it too. It's not a qstat problem. The Q3 query protocol is to primitive. It can only reply with one UDP packet. If the data doesn't fit into one packet you lose. cu Ludwig -- (o_ Lud...@gm... //\ V_/_ PGP Key ID: FF8135CE |