Sorry, no time frame. We've been debating just how useful adding attributes would be lately, but we'll probably put it in anyway. In the program, it would just be treated as a skill with the controlling attribute as itself (sounds funny, but it would work well with how we're doing it now.)
Thanks for the message.... sorry I can't give you any specific times.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Well, before anything such as the attribute allocation is implemented, could we see perhaps a small update to the health/stamina/mana parts? Treat them like skills if need be but it looks like the next best and easiest step.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
On the website it mentions that support for raising attributes would be available in the future. Is there any timeframe on this?
Sorry, no time frame. We've been debating just how useful adding attributes would be lately, but we'll probably put it in anyway. In the program, it would just be treated as a skill with the controlling attribute as itself (sounds funny, but it would work well with how we're doing it now.)
Thanks for the message.... sorry I can't give you any specific times.
Well, before anything such as the attribute allocation is implemented, could we see perhaps a small update to the health/stamina/mana parts? Treat them like skills if need be but it looks like the next best and easiest step.