Write basic AI code.
AI should have basic hunting algorithm, where they wander until they spot the hero. Then they pursue the hero until they lose site. If they are ranged they should fire if they see the hero.
After firing they should pause -> reload -> resume hunting.
Create Octorok enemy and add to the game.
There should be two forms of octoroks, orange and blue.
Orange Octorok
1 HP
Slow
Blue Octork
2 HP
20% faster than Orange
Octorok are a ranged creature that throws rocks. Rocks should deal 1/2 heart of damage if from an orange octorok and full heart of damage if from a blue.
Add map code to specify what enemies to spawn in each map.
Diff: