Someone raised questions about using xmlrpc++ in a proprietary project. Considering the project is LGPL it shouldn't be much of a problem.
However, I noticed the file base64.h which does not appear to be part of xmlrpc++ itself, but rather seems to be copied from elsewhere. The file does not include license information. That is rather problematic when it comes to redistributing the file (either in source or object form).
I would love to know where this file comes from and what license applies to it. I already tried to send an email to the address quoted at the top of the file, but the mailbox no longer exists.
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Hello,
Someone raised questions about using xmlrpc++ in a proprietary project. Considering the project is LGPL it shouldn't be much of a problem.
However, I noticed the file
base64.hwhich does not appear to be part of xmlrpc++ itself, but rather seems to be copied from elsewhere. The file does not include license information. That is rather problematic when it comes to redistributing the file (either in source or object form).I would love to know where this file comes from and what license applies to it. I already tried to send an email to the address quoted at the top of the file, but the mailbox no longer exists.
I think I found the original publication on codeguru.com:
http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4095/STL-Compatible-Base64-Encoder.htm
However, there is no license information included there. That still leaves me wondering if it is allowed to redistribute the file.