This information concerns XmlCppClassGenerator versions 1.1 and before, please refer to XmlFileContent for documentation on the current version.
Table of contents:
Nota bene: The structure of the XML class description files is completely described by the XML schema file XmlCppClassGenerator.xsd file. In case there is an inconsistency between the aforementioned file and this page, the truth is always contained in the XML schema file.
This package uses a class description written in a XML file to generate header and implementation files. In this page are presented the structure of the XML file. In order to prevent errors when the C++ files are generated, the XML file is validated against the XML schema with xmllint
, and any error will be reported and the execution stopped.
Any XML class description file you define should look like the following example:
<?xml version="1.0" encoding="UTF-8"?> <classes xmlns="http://www.w3schools.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.w3schools.com !XmlCppClassGenerator.xsd"> <classes>
Note that the encoding is UTF-8, this cannot be changed unless the Translations.xml file is changed as well and the default python encoding is set accordingly (I had a hard time setting python's encoding to UTF-8).
In the classes
root element can be as many class
or struct
element nodes as wanted.
class
element nodeAn example of class is given here below:
<class> <name> ExampleClass </name> <author> George C. Clark </author> <date> 27th November 2011 </date> <comments> true </comments> <inherits access="public"> std::string </inherits> <inherits access="protected" virtual="true"> std::vector< double > </inherits> <headerInclude> string </headerInclude> <headerInclude> vector </headerInclude> <implementationInclude> iostream </implementationInclude> <headerUsedNamespace> std </headerUsedNamespace> <implementationUsedNamespace> std </implementationNamespace> <public> <constructor> <argument type="unsigned" const="true" ref="true" default="0"> nbr </argument> </constructor> <copyConstructor> true </copyConstructor> <affectationOperator> true </affectationOperator> <comparisonOperator> true </comparisonOperator> <method> <return type="bool"/> <name> isGreaterThan </name> <argument type="unsigned" const="true" ptr="true" ref="true"> testNbr </argument> </method> <member type="std::string" static="true" value=""Hello World!"" stdGet="false" stdSet="false"> StupidMessage </member> </public> <protected> <member type="int" stdGet="true" stdSet="true" ptrGet="true" ptrSet="true"> AnotherCounter </member> </protected> <private/> </class>
The presented example illustrates many features of the structure.
name
, author
are mandatory (and self-explanatory). date
is the creation date, used in the comments, and is mandatory as well. comments
element is not mandatory, and its default value is true
, i.e. doxyygen comments will be generated unless the element is present and set to false
. inherits
element(s) are optional, and defines the class's parents (in order of appearance). The inherits
element has two optional attributes: access
which set the access specifier can take the public
(default), protected
and private
values, and virtual
which defines whether the inheritance is virtual or not can take either the false
(default) or true
values. Please note that '<
' and '>
' characters cannot appear in any xml valid element, they must be replaced by '<' and '>' respectively! headerInclude
element(s) defines which #include
should be added in the header file, these elements have an optional attribute local
which alters the rendering of the #include
statement in the output files: false
(the default) uses #include <foo>
(as usually done for system headers), whilst true
uses #include "foo.hpp"
(as usually done for user headers). The implementationHeader
optional element has the same behaviour (and the same optional attribute) for the class implementation file. headerUsedNamespace
and implementationUsedNamespace
define the using namespace
statements used either in the header or in the implementation file. There can be any number of these elements. public
element is mandatory, and must at least contain one constructor
element. It can contain as many method
and member
children nodes. constructor
element can contain as many argument
as wanted. argument
element as one mandatory attribute type
which is the type of the given argument (int
, double
, etc.) and four optional ones: const
which set on/off the constness of the argument (default is false
), ref
which tells if the argument is passed by value (false
, default) or by reference (true
), ptr
which tells whether the argument is a pointer (true
) or not (default), and default
which can be used to set a default value for the argument. The value of the element is the argument name. copyConstructor
contains only one data value which can be either true
or false
(default). When set to true
a copy constructor will be automatically added to the list of constructors, and its body will be written as well. There can be at most one copyConstructor
element. If by chance it is present in several places (e.g. in public
and in private
), only the first occurrence will be taken into account. affectationOperator
contains only one boolean data field too, with default value set to false
. When set to true
it triggers the addition of the affectation operator: MyClass& operator=( const MyClass & myClass );
The body of the method is also automatically generated from the list of non static members. If by chance it is present in several places (e.g. in public
and in private
), only the first occurrence will be taken into account.
comparisonOperator
contains as well only one boolean data field, with default value false
. It triggers the addition of a comparison method: bool operator==( const MyClass & myClass ) const;
Again the method body is generated automatically. If by chance it is present in several places (e.g. in public
and in private
), only the first occurrence will be taken into account.
A method
has mandatory return
and name
elements, defining
the return type and the method name. It can have as many argument
elements as desired, and has an optional const
element, which sets the const
switch of the method (a const
method cannot modify the calling instance members), which default value is false
. Other boolean optional elements are static
, virtual
and pureVirtual
, all of them having false
as default value, and indicate if the method is static, virtual or pure virtual.
The return
element has as one mandatory attribute type
which is the type of the returned variable (int
, void
, etc.) and four optional ones: const
which set on/off the constness of the returned value (default is false
), ref
which tells if the returned value is passed by value (false
, default) or by reference (true
), and ptr
which tells whether the returned value is a pointer (true
) or not (default).
member
element element as one mandatory attribute type
which is the type of the given member (int
, double
, etc.) and nine optional ones: const
which set on/off the constness of the member (default is false
), ref
which tells if the member is a value (false
, default) or a reference (true
), ptr
which tells whether the member is a pointer (true
) or not (default), static
which indicates if the member is static (true
) or not (false
, default), value
which sets the value of the member when it is static. stdGet
, stdSet
, both having a default value set to true
control the production of standard get and set methods, ptrGet
and ptrSet
control the production of pointer get and set methods (see [AutomatedBehaviour#Automatic_methods Automatic methods]). The protected
and private
elements are optional and can contain again any number of constructor
, method
, and member
elements.
In order to create a structure instead of a class, the class
element node name has to be replaced by struct
. The contents of such an element node is almost identical to the one describing a class. The two differences are :
destructor
, which goes just before the public
element node, and contains a boolean value. If this element node is not present, it is assumed that no destructor is wanted. Here below is given an example: <struct> <!-- ... --> <implementationUsedNamespace> std </implementationUsedNamespace> <destructor> true </destructor> <public> <!-- At least one child element... --> </public> <!-- ... --> </struct>
If the described object is a template, then the contents of the template< ... >
coming before the object declaration must be determined. For each element present in the template< ... >
line, a template
element node must be added to the object description, between comments
and inherits
. The template
element contains a value which is the alias used for the type, and a keyword
attribute setting the used keyword. For instance, to get template< typename T >
, the following line must be written
<template keyword="typename"> T </template>
whilst getting template< class MyClass >
requires
<template keyword="class"> MyClass </template>
In the same way, a method (or constructor) of an object can be a template. In this case the method
(or constructor
) element first child is a template
element, using the same syntax as here above.