From: James Courtier-D. <Ja...@su...> - 2005-08-03 23:31:58
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Alien wrote: > Op woensdag 3 augustus 2005 23:00, schreef Reinhard Nissl: > >>Hi, >> >>M93...@ma... wrote: >> >>>how to enable audio playback while(clock->speed != >>>XINE_FINE_SPEED_NORMAL)? >> >>I'm forwarding this question to xine-devel mailing list. But I'd suggest >>to supply a little more details about your issue. >> >>Bye. > > > i know what he wants, he wants the same thing i did, for which i made a patch > (which wasn't accepted) > > google around, and you'll find a patch for it, i know it works, since i'm > still using it, it might not match releases or CVS exactly, but with some > merges you'll probably can use it. > > the thing is that xine-ui can't(couldn't?) do post plugins and you should use > the stretch plugin, etc, etc, ... > > frankly i still find that a load of bull, cause video does have integrated > stretching (that's what the XINE_SPEED_NORMAL was for), so the video works > like that, but the audio is just dropped (cause some people didn't think > video players work like that, etc, etc, ...) which is a bit stupid to me, who > says libxine (allthough meant to be backend to video player) can't be used in > a totally different way. What is the problem. The only reason audio is dropped while in fast forward etc. is just because we did not have time to do it any other way. If you have a way to play back audio at different speeds in sync with the video then go ahead. Make sure it supports all audio sample rates, bits/sample and number of channel options. The question will be, where is the best place for the resampling, audio post plugins or audio_out.c? |