V6.10.03 is now available for download. It corrects the flawed calculation of the mid camber line of foil with flaps, and other minor bugs.
Once again, the goal is to make this program bug free, so please report anything which does not look right. I'll publish fixes at short intervals.
Seems at least for me (I'm still on Win XP, SP2 ... ) there is some visualization problems in the 3D view. Yes, I have now in my screen a big red rectangle, placed on the top right corner (say a quarter of the screen). I need to drag the configuration to the left in order to obtain a full view. May be, this is due to the GL optimizations introduced since version 6.10.01 ?
From the OpenGL information, I got:
OpenGl::OpenGL = supported
OpenGl::majorVersion = 1
OpenGl::minorVersion = 5
OpenGl::hasOpenGLOverlays = not supported
OpenGl::hasOverlay = disabled
OpenGl::doubleBuffer = enabled
OpenGl::accum = disabled
OpenGl::depthBuffer = enabled
OpenGl::alpha = enabled
OpenGl::directRendering = enabled
OpenGl::stereo = disabled
OpenGl::rgba = color mode
OpenGl::multiSampleBuffer = disabled
OpenGl::swapInterval = supported
OpenGl::accumBufferSize = -1
OpenGl::depthBufferSize = 24
OpenGl::plane = 0
OpenGl::samplesPerPixel = -1
I trust this can be of help.
By the way, the 6.10.01 works OK for me. What's is the substantial difference in OpenGL between 6.10.01 and the two following versions ?
A graphics card featuring OpenGL 1.5 should experience this type of problem ? How to modify the 6.10.02, 6.10.03 codes at this respect ?
P.S. Version 6.10.01 works OK for me:
Video Adapter: Intel(R) Q965/Q963 Express Chipset Family (256 MB)
3D Accelerator: Intel GMA 3000
I don't know.
Can you provide screenshots ?
Taken snapshots from several Xflr5 v610 versions, seems the problem attributable to compiling with Qt 5.2 !!!!! Whats happens ?
from Xflr5 v610.01_qt5 mingw32
from Xflr5 v610.02_qt4.8 mingw32
from Xflr5 v610.03_qt4.8 mingw32
from Xflr5 v610.03_qt5.2 mingw32 <------ red rectangle
from Xflr5 v610.02._qt5.2 mingw32 <------ red rectangle
The example loaded is the new "Sample_Project_v610.xfl"
OpenGl 1.5 is a bit old - this may explain that.
Is the red rectangle specifically linked to one of the display options. For instance to the Cp display option ? or is it permanent ?
Well, this rectangle appeared in all display options.
The main difference (say the 'hiatus'), should be between Qt 5.0 and Qt 5.2 compiling.
Note that I had not the opportunity of make a Qt 5.1 building.
I recognize the old nature of an OpenGL 1.5 card but, there were significative graphic differences between the codes submited to Qt 5 and Qt 5.2 (maybe GL overlays ?)
Sacre Bleu !!
Just compiled Xflr5 v.6.10.01 with Qt 5.2.1, and it works !! No rectangle !!
During the compiling process say forty warnings (unused ojects and that all ...).
Running inside Qt Creator over thirty warnings (most OpenGL), but works with the new Sample_Project_610.xfl.
Well, "Je vais prendre mon tantô pour me faire Harakiri" Ouac ....!!!
Not worth it if I may say so...
v6.10.01 has other bugs so it would better to fix the display issue for v6.10.03 too.
Did you try to restore the default settings ?
Is the red square visible when there is no model loaded ?
When 6.10.03 is launched there is no rectangle but when loading the model tchaan 'le rectangle rouge de la mort' !!
No matter restoring default settings :-(
Even with just the program initialized, when selecting: File -> wing and Plane Design ... Plaff !! But now it's a grey rectangle (not red) at the same position (upper right corner)
Problem solution from the explanation an in :
Windows only provides OpenGL 1.1 by default, which is not sufficient. One workaround is to use ANGLE which implements the OpenGL ES 2 API on top of DirectX 9. The benefit of using ANGLE is that the graphics are hardware-accelerated but ANGLE requires Windows Vista or later.
The other option is to use a software renderer such as Mesa which can run on Windows XP or later and may perform better than ANGLE when running inside virtual machines.
Dowload a from: https://sourceforge.net/projects/msys2/ a prebuilt binary (in my own case the opengl32.dll) for Mesa3D (this overrides hardware acceleration in Windows XP).
Now drop the opengl32.dll in the same directory where Xflr5 6.10.03 binary is and, thsi works !!
Just my 2 cents
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