I knew I was forgetting something; how is the direction thing going to
look like? Namely, when there is a shot fired, should the engine handle
the whole "where is the shot coming from" question, or it will just give
the struck object the direction of the shot relatively to its heading (to
work out on its own which armor part it will hit), or it will only give
the coordinates of the attacker (to leave all calculations to the object)?
Besides, I don't know how the battlefield is going to be organized (square
tiles? absolute coordinates?), and that's needed to have movement put in
the soldiers' interface.
Sorry about unnecessary double post.
centurion
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