But how it is going to be tied to the data loader class? The class which
would read/write the big XML file with all game related data? Well, not to
read the XML file actually, but to read/write the content of the DOM created
from that XML file.
Or has something changed in the original plan?
----- Original Message -----
From: "Guyver" <gu...@ho...>
To: "Xenocide Programming List" <xen...@li...>
Sent: Thursday, June 03, 2004 6:20 AM
Subject: [Xenocide-programming] Base data interfaces
> Here's my reworked revision of classes for base scape. It's not lot but
> I ask you to revise this and comment.
>
> As for handling data in game I would suggest to go in approach similar
> to how relative data bases work, storing data in some kind of
> DataManagers similar to resource managers. In example soldiers have
> their own datamanager, which serializes itself in it's own special way,
> and each soldier to have relation where he or she belongs, like base (by
> base ID, while bases are managed by BaseManager which keeps relations
> between base id and actual object), aircraft they are assigned to.
> Another approach is to have bases/aircrafts to hold list of soldiers
> which belong to them, but it's rather not convinient, becouse soldier
> can belong to one base at the time and to one ship. Keeping that data in
> soldier's interface is better.
>
> Send sugestions how you see data storage.
>
> Guyver
>
>
>
>
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