Hi, I'm Jolly Robert, and I'm working on modeling a bunch of the
internal rules for this. I'm relatively new, and don't know about much
of what's been done; but here's my comments on the Items/Weapons system
draft.
Cheers:
JollyRobert
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Subject: Xenocide-programming digest, Vol 1 #163 - 1 msg
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Today's Topics:
1. RE: Draft for the Items/Weapons System (Andrew Pokrovski)
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Message: 1
From: "Andrew Pokrovski" <a_p...@ho...>
To: xen...@li...
Subject: RE: [Xenocide-programming] Draft for the Items/Weapons System
Date: Tue, 04 May 2004 11:28:24 -0400
Hey guys. Sorry for the long absence, I've been quite loaded down with
university work and a job as well. Luckily, it's summer break time, so I
should be able to put in a little more time.
To weigh in on the 'hazardous environment' discussion, it's probably a
good
idea to have a special category for them - not only do they inflict
damage
over time, but (possibly) the area of effect could shrink/expand over
that
time span. Think fire spreading or smoke clearing. So, you'd have a
'time
span' and a 'area of effect growth/shrink rate' and extra rules for
that.
Also, question on items: where does picking up and dropping things fit
in?
Is it at the 'FieldCarriable' level?
Andrew / NickAragua
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