I'm not very experienced in game programming, so this might be a dumb
question but I'll ask it anyway. Why would we need a scripting
language?
What purpose would it serve?
-mindstorm
-----Original Message-----
From: xen...@li...
[mailto:xen...@li...] On Behalf Of
fl...@ma...
Sent: Sunday, January 04, 2004 10:33 AM
To: xen...@li...
Subject: [Xenocide-programming] Scripting Language for XenoEngine
Hi all,
I had been looking for an Scripting Language for XenoEngine and
eventually
Xenocide. I have found that most of the projects use LUA or Python as
script
languages. Most of the game projects use Lua and do the C++ integration
with
Luabind an Open Source project.
There are several commercial games that had used Lua before like Grim
Fandango and Escape from the Monkey Island from Lucasarts, or
Neverwinter
Nights and MDK2 from Bioware among others.
From what I had heard about it, it is very extensible and a pretty
interesting option. And it is quite easy to integrate into the engine
code.
I would like to know if anyone here has knowledge on any of those
languages
and its interations with C++, so we can know for sure. The same if you
have
knowledge on using python in games.
Some pointers to LUA:
http://www.lua.org
http://www.gamedev.net/reference/programming/features/lua/page6.asp
A Python comparizon, warning may be biased.
http://lua-users.org/wiki/LuaVersusPython
LUA Mailing List (Lots of mails, so it sounds like that it is active...
not
a Python community, that is for sure)
http://lua-users.org/lists/lua-l/
More LUA Referencies, like tutorial kind of reference
http://kakariko.ne.client2.attbi.com/lua/Lua_Workshop_files/frame.html
Well that is mostly what I could found. Any though?
Greetings
Red Knight
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