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From: mamutas <ma...@pr...> - 2004-05-22 19:07:48
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I think these are very valid questions. Cpt., what do you say? Mamutas. -----Original Message----- From: xen...@li... [mailto:xen...@li...] On Behalf Of Andrew Pokrovski Sent: Tuesday, May 04, 2004 10:28 AM To: xen...@li... Subject: RE: [Xenocide-programming] Draft for the Items/Weapons System Hey guys. Sorry for the long absence, I've been quite loaded down with university work and a job as well. Luckily, it's summer break time, so I should be able to put in a little more time. To weigh in on the 'hazardous environment' discussion, it's probably a good idea to have a special category for them - not only do they inflict damage over time, but (possibly) the area of effect could shrink/expand over that time span. Think fire spreading or smoke clearing. So, you'd have a 'time span' and a 'area of effect growth/shrink rate' and extra rules for that. Also, question on items: where does picking up and dropping things fit in? Is it at the 'FieldCarriable' level? Andrew / NickAragua --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.690 / Virus Database: 451 - Release Date: 5/22/2004 |