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From: mamutas <ma...@pr...> - 2004-05-22 19:05:55
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Hi, I finally had a chance to read XML and corresponding docs. I apologize for such delay sincerely. I want to mention here that I had very few comments. I found the overall design very solid and well thought through. Here are my comments: -- Combatants XML -- 1) how are we going to handle different purchase prices for the same type of combatants? For example, each soldier could cost differently. 2) how are we going to handle market regulated sale price? For example, if you have sold thousands of gray corpses, they really should cost less now since the demand is lower... 3) are we going to have temporary stats modifiers? For example, after soldier was stunned, all his stats are lowered and gradually increase with time back to normal... -- Facilities XML -- 4) I think it would be easier to use the same time unit for all time related attributes. Now, facilities uses days, transfers uses hours... Can't we use hours everywhere? We can display them however we choose, but for data it will be more uniform. -- Planets XML -- 5) Why do we have terrain attributes in political section of the planet? Again... Great job! All hails Cpt. Boxershorts!!! Regards, mamutas -----Original Message----- From: xen...@li... [mailto:xen...@li...] On Behalf Of Cpt. Boxershorts Sent: Sunday, April 18, 2004 6:11 PM To: xen...@li... Subject: RE: [Xenocide-programming] XML facility-item data Well, since it looks like the ftp site got restored from a back up, the previous link is bad. I uploaded it again, as well as the unzipped files. I also added one more file I had missed...config.planets.xml. It's designed to hold info for geodata.h http://www.projectxenocide.com/public/CTD/CptBoxershorts/xml/Config/ The Captain --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.690 / Virus Database: 451 - Release Date: 5/22/2004 |