|
From: Christopher C. P. <chr...@sb...> - 2004-04-19 02:43:02
|
Hey Everyone, Since I'm not able to contribute much to the XML interface of the game (due to my troubles with Xerces not working in Linux), I've been looking into areas I can contribute. I think one thing that is slowing down development, is that the workload doesn't seem to have been divided up into units. If we could divide things up into classes that still need to be developed, I think it would help a lot. The process of finding work is very vague. I think it would help a lot if we just maintained a list of classes and their development status. That we it would be easy to see what's inactive or not started. We don't need to do the entire design documentation for this, just a simple list. Your thoughts? Regards, chrisp |