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From: Cpt. B. <cpt...@pr...> - 2004-04-18 23:11:44
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Well, since it looks like the ftp site got restored from a back up, the previous link is bad. I uploaded it again, as well as the unzipped files. I also added one more file I had missed...config.planets.xml. It's designed to hold info for geodata.h http://www.projectxenocide.com/public/CTD/CptBoxershorts/xml/Config/ The Captain -----Original Message----- From: xen...@li... [mailto:xen...@li...] On Behalf Of Cpt. Boxershorts Sent: April 16, 2004 2:07 PM To: xen...@li... Subject: RE: [Xenocide-programming] XML facility-item data Ta-da! At long last, here are the xml files and documentation for configuring most every object in the game. Let me know if I missed anything. All of the files except for *.items.* have internal DTD validation. The *.items.* files use config.items.dtd. I know raw xml is tough to read, so look at the documentation first. Just to warn you, I may have gotten a bit carried away...but everything is so interrelated, I kind of had to. I have a website that displays most of these in a much more readable format than raw xml. It's currently broken due to fun times with IIS and xml layout changes. As soon as it's working (maybe over the weekend if I have time), I'll post the link. Apparently SourceForge is not accepting zipped files, so you can get all them here: http://www.projectxenocide.com/public/CTD/CptBoxershorts/XML/XMLconfig.z ip -The Captain ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click _______________________________________________ Xenocide-programming mailing list Xen...@li... https://lists.sourceforge.net/lists/listinfo/xenocide-programming |