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From: <flois@ma...> - 2004-03-20 14:27:39
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Basicly my reason to avoid non ammo charged weapons is that it is completly unrealistic, how they get the energy or round to fire??? About non interim 'ammo' even if can be useful would need a reactor on the weapon :P, the point is that the user havent have to manufacture ammo to use it, something in my opinion is wrong from the gameplay viewpoint. And I agree it simplify a lot the interface. (Simplicity is the key to understanding), and a earlier finished game :D Greetings Red Knight > Hi All, > > I'm trying to complete config.items.xml, and I ran into a sticky spot > that requires an answer from on high. > > Two related questions: > > 1) Are we going to have weapons that do not require ammo (sm/med/lg > lasers, and laser cannon)? > > 2) Are we going to have weapons that auto-magically eat xenium > without an interim 'ammo'-item (plasma cannons)? > > > Personally, I would vote 'no' to both, if it hasn't been decided. It > allows more granular control over game balance, and also simplifies > coding. If every 'weapon' object requires an 'ammo' object to be able > to fire, that's the only interface we need to code for. Exceptions to > this mean more work, and more complicated code. > > -The Captain > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > _______________________________________________ > Xenocide-programming mailing list > Xenocide-programming@... > https://lists.sourceforge.net/lists/listinfo/xenocide-programming > |