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From: mamutas <mam...@ho...> - 2004-03-08 05:32:29
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ICarriable just determines that item can be carried. If you want your item be able to fire or thrown, then other appropriate interface must be employed. mamutas ----- Original Message ----- From: "Tamas Terpai" <te...@cs...> To: <xen...@li...> Sent: Saturday, March 06, 2004 10:31 AM Subject: [Xenocide-programming] datainterfaces update > I'm not entirely sure about passive ICarriable; how will the battlescape > engine decide whether a unit can fire with the (per definitionem) > ICarriable item in its hand? IMO it would be logical to have basic usage > types put into all battlescape items, so that one just overloads the > throw(...) for grenades and such, maybe using another class that will > be intantiated during mission loading? > > centurion > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.594 / Virus Database: 377 - Release Date: 2/24/2004 > > > |