|
From: Tamas T. <te...@cs...> - 2004-03-06 16:39:51
|
I'm not entirely sure about passive ICarriable; how will the battlescape engine decide whether a unit can fire with the (per definitionem) ICarriable item in its hand? IMO it would be logical to have basic usage types put into all battlescape items, so that one just overloads the throw(...) for grenades and such, maybe using another class that will be intantiated during mission loading? centurion |