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From: Tamas T. <te...@cs...> - 2004-02-20 13:44:12
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I meant, for example, that armors will have different AC in different directions/vs different attack types, so when damage gets processed you need to look up a value that's naturally indexed by the directions/damage types; from your post I guess explicit values have to be used (at least the first one), like return whateverArray[damageType-_DTARMORPIERCING]; and hope nobody changes the starting values? centurion |