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From: <fl...@ma...> - 2004-02-12 19:28:17
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Hi! > Sorry for bothering you w/o loads of much needed code, but questions have > arised that are not discussed in the forums (at least I haven't seen them > answered there). No problem, just ask. > Where does one get the basic data from (i.e. how to access the PAQ file > and and which virtual file to use)? We still didnt finish the PAQ File compilation with VC.NET, so the PAQ System is broken right now... If you want to try to make it work on VC.NET (if you have it) the better cause Exio is a little busy this days. > Is there a need to implement armor for aircraft, even with the V1+ in > mind (replating a ship seems extremely complicated and inefficient to me)? As said in the last mail, we are toying with the abstractions right now... so adding armor (even if it is a dummy) for V1 is something that we have to evaluate (when we finish the interfaces). What do you mean about complicated and inefficient? > Is error message handling implemented yet (e.g. clip type incompatibility > report goes where)? I am experimenting right now, in other project to use a mix between design by contracts with exceptions to report violation (those run free uncatched) for debugging. So if that is what you mean, there is no need right now, cause we have to work on interfaces and design, so it is better to do not mix error handling with that. > Will there ever be a need to have unique weapons/whatever, so that > creating a master object for each kind of stuff would not be sufficient? ??? More details please on that one... > (should have asked this one first) Is there documentation about the > actual implementation of game concepts like these? We try to write the doc on the classes to use doxygen for generation, but as most of that code is currently in an experimental stage (we are defining and designing) not much doc had been written. We use very abstract interfaces like in Java to specify behaiviors or abilities, from there concrete classes like soldier or whatever will be built. For instance a class inventory or something that do the same work as an inventory, will look the same for soldiers, aliens, aircraft or whatever we define that use the inventory interface. If that helps with that question cool, if not, just shoot again :D Greetings Red Knight |