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From: Chris P. <chr...@ju...> - 2003-12-09 23:09:30
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I'm open to other suggestions on XML parsers. If anyone knows of any others, go ahead and list them. I think smaller would be better. It should keep as small of a memory footprint as possible. Execution speed isn't really a factor (IMO). chrisp On Tue, 9 Dec 2003 13:52:47 -0500 "Jeremy" <dr...@cf...> writes: > FYI, it looks like you've already decided on an XML parser, but I > have > experience using TinyXML and it's very simple and quick. > http://sourceforge.net/projects/tinyxml Just thought I'd throw that > out > there > > Jeremy > > > > -----Original Message----- > From: xen...@li... > [mailto:xen...@li...] On Behalf > Of > xen...@li... > Sent: Tuesday, December 09, 2003 4:28 AM > To: xen...@li... > Subject: Xenocide-programming digest, Vol 1 #75 - 2 msgs > > Send Xenocide-programming mailing list submissions to > xen...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/xenocide-programming > or, via email, send a message with subject or body 'help' to > xen...@li... > > You can reach the person managing the list at > xen...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Xenocide-programming digest..." > > > Today's Topics: > > 1. Re: Tech Tree XML layout (Chris Phillips) > 2. RE: Tech Tree XML layout (Cpt. Boxershorts) > > --__--__-- > > Message: 1 > To: ma...@pr... > Cc: xen...@li... > Date: Mon, 8 Dec 2003 23:41:59 -0500 > Subject: Re: [Xenocide-programming] Tech Tree XML layout > From: Chris Phillips <chr...@ju...> > > > Welcome back. It was a while since there was a news from you. > > THX. Sorry I've been out of touch. :( > > >As I see the Xnet DB and the research > tree XML > > files have lots in common, so they should not be developed > > individually. > > Makes sense to me. > > > First of all, I think that we should split information about visual > > > entry presentation into separate file and to have a file with > relationship > > info (like 'rifle' is 'weapon', 'tank' is 'hwp', kind of info) > which > will > > refer to the visual info file. That visual info file will be used > by > > research tree XML in the same way. > > I believe this is how I understood it would work. I'm not > completely > sure I follow what you are saying though... > > > Second, I strongly recommend you not to spent your time on writing > > > an XML parser (unless you want to do it just for fun), but use > already > > existing one. So far, we planning to use Xerces from Apache and > that > is > > what you should plan on too. > > DOH!!! At least I haven't invested too much time in the parsing > yet. > I was not aware of Xerces. Yes.. let's use that and stay sane. :) > I suppose I may attempt my own if I happen to have a great deal of > free time. That might happen... > > > Third, there is a String class in STL which is widely used with > the > > project, so you should use it as well instead of your > implementation. > > I plan on doing this. I just used my own String class since I was > developing > using gcc, and it's something I can use easily when creating > prototype > code. > I'll just run a script on it to switch over when I get to the real > thing. > > > Also, there was a significant work done on converting original > names > > to the ones we will use in the game, which should be utilized > everywhere. > > The XML file of XNDL must use it as well. Breunor or Cpt. > Boxershorts > will > > give you more info and directions on that. > > It shouldn't impact XNDL development. I'll focus on that for now. > :) > > > Again, sorry if I was to criticizing. I really appreciate the work > > > you are doing and efforts you are putting in the project. > > Don't worry about it. I'd rather have somebody point out that I am > taking > the wrong approach. That way I don't waste my time on something > that > can't be used. I'll look into ways to integrate Xerces. > > Regards, > chrisp > > > > -----Original Message----- > > > From: xen...@li... > > > [mailto:xen...@li...] On > > > Behalf Of Chris Phillips > > > Sent: Friday, December 05, 2003 1:49 AM > > > To: xen...@li... > > > Subject: Re: [Xenocide-programming] Tech Tree XML layout > > > > > > > > > > > > Hi Everyone, > > > > > > Sorry I have been absent for so long. I have been extremely > > > busy recently. I'm essentially > > > working three jobs right now, but I would still like to > > > continue contributing to this project. > > > > > > I was originally to do the X-Net XML file and X-Net data > > > loader a couple of months ago. > > > I have an example of an XML file and the X-Net data loader is > > > further along. I am going to post a more complete version of > > > the XNDL class this weekend. I have not been able to do any > > > significant development on it until just a couple of days ago. > > > > > > The XNDL is close to being able to completely tokenize an XML > > > file (although it may not appear to be..). We need to decide > > > on a format for an X-Net XML file, though. If we > > > want a full-fledged XML parser, than the implementation will > > > be much more tricky. Basically, > > > you're dealing with a compiler front-end with that. > > > Otherwise, we will have to use canned tags > > > or meet somewhere in between. We can base the XML file on my > > > example, or any other. > > > It doesn't matter much to me. But keep in mind, that the > > > simpler the XML syntax, the more > > > likely it is to be compatible with the XNDL. Please keep the > > > syntax simple for the time being. :) > > > > > > I have attached the current state of the XNDL code. It is very > > > raw. > > > Don't worry about > > > critiquing the code. It's in way to poor of a state for > > > that. :) I also included my example XML file. I will post > > > more comments and updated code later. > > > > > > Regards, > > > chrisp > > > > > > --- > > > Incoming mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.545 / Virus Database: 339 - Release Date: > 2003/11/27 > > > > > > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.545 / Virus Database: 339 - Release Date: 2003/11/27 > > > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: SF.net Giveback Program. > > Does SourceForge.net help you be more productive? Does it > > help you create better code? SHARE THE LOVE, and help us help > > YOU! Click Here: http://sourceforge.net/donate/ > > _______________________________________________ > > Xenocide-programming mailing list > > Xen...@li... > > https://lists.sourceforge.net/lists/listinfo/xenocide-programming > > > > > > ________________________________________________________________ > The best thing to hit the internet in years - Juno SpeedBand! > Surf the web up to FIVE TIMES FASTER! > Only $14.95/ month - visit www.juno.com to sign up today! > > > --__--__-- > > Message: 2 > From: "Cpt. Boxershorts" <cpt...@te...> > To: "mamutas" <ma...@pr...>, > <xen...@li...> > Cc: <br...@pr...> > Subject: RE: [Xenocide-programming] Tech Tree XML layout > Date: Mon, 8 Dec 2003 11:39:03 -0800 > > This is a multi-part message in MIME format. > > ------=_NextPart_000_0010_01C3BD7F.E18BAEF0 > Content-Type: text/plain; > charset="Windows-1252" > Content-Transfer-Encoding: 7bit > > MessageI think the separate attribute (at least for rank) is good > idea, > because it would make it easier to mod in the future. Adding a new > rank (or > alien race, for that matter) is that much better defined. This > way, the > topic "Grey Commander" (stored as (name="Grey" rank="commander") is > parsed > as a grey (sectoid) first, and commander second. > > I agree that we should minimize extraneous attributes (or elements, > for that > matter). > > > Which leads us, of course, into adding a new field for dealing with > multiple > researches of the same topic. I can see two ways of doing this : > default, > or specific. > > Default Method: Currently more or less what we have. Unless flagged > in some > way (attribute or element), research topics are one-shot deals. By > default, > parent (researched) nodes in the tree can only be researched once. > > Specific Method: In the original techtree xml file, there was an > <obsoletes/> element, that would contain topics and items that the > player > could no longer access. I took it out because the way it was being > used (to > block earlier technologies) seemed to be a waste of time at best, > and > counter productive at worst (AP ammo isn't obsolete just because you > have > Lasers). However, we could use this to specify a node obsoleting > itself. > This is the more flexible route, as it opens up all sorts of > possibilities > in future versions. > > There might be some sort of condition possible in here as > well...once all > possible child nodes are researched, then the node obsoletes > itself. > Otherwise, you have the same annoying problem that x-com had, where > you end > up with 20+ snakeman medics on your research list, even though you > researched one 6 months ago. > > However, there's another catch in here...when you research an > engineer, you > aren't given a new topic or item....just new information. Just to > make > things more complicated, the information (IIRC) depends on the ship > the > engineer came from. Would that sort of thing be handled entirely in > the > code itself? Or would the techtree need to list all possible crafts > as > results from an engineer, and the research code just picks the > correct one > off the list? > > -The Captain > > > > > > -----Original Message----- > From: mamutas [mailto:ma...@pr...] > Sent: December 7, 2003 9:58 PM > To: 'Cpt. Boxershorts'; > xen...@li... > Cc: br...@pr... > Subject: RE: [Xenocide-programming] Tech Tree XML layout > > > You now make me think that some research topics did not have a > visual > representation in the original game. More than that, it was possible > to > research the same alien navigator and to get more and more of > different info > from him. Everytime you research a navigator, you would get an info > about an > alien craft. In that case, there multiple outcome from the research > and > research item could be reused. It is very important to implement > suppor for > such functionality in your XML format. > > Again, some research topics did not have a visual representation > in the > original game at all. For example: laser weapons. There was nothing > shown at > the end of research, except for 'You can research laser pistol and > rifle > now'. The question, are we going to follow that scheme? Or we will > have a > visual representation for each research topic? I do not know yet. > > So, now I am thinking, that since research tree is static and > completely > defined at the beginning of the game, there is no need to introduce > more > properties than it is necessary. For example, Nick suggested to > separate > rank from race and I supported him. However, the approach he was > suggesting > is good for dynamic game data, and not for static research tree. > Therefore, > limit the number of attributes for necessary ones only. > > Regards, > mamutas. > -----Original Message----- > From: Cpt. Boxershorts [mailto:cpt...@te...] > Sent: Thursday, December 04, 2003 12:12 AM > To: mamutas; xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML layout > > > It's 'name' so that it fits with everything else in the tech > tree. This > is just a research topic...it won't hold actual alien data (stats > and the > like), just information related to the tech tree. The actual entry > (made > commander just for extra fields) would look like this: > > <!--Sectoid Commander--> > <topic name="Sectoid" rank="commander" researchtime="1000"> > > <prerequisite> > <Item name="Sectoid" rank="commander" /> //reference to Item > list > </prerequisite> > > <researchbonus/> > > <grants> > <topic name="Psi Lab"/> > </grants> > </topic> > > > > -----Original Message----- > From: xen...@li... > [mailto:xen...@li...]On Behalf > Of > mamutas > Sent: December 3, 2003 8:32 PM > To: 'Cpt. Boxershorts'; > xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML layout > > > Yeah, that is exactly what I was suggesting. > Unfortunately, I do not think it is possible to refernce IDs > between > files, but things might have been changed recently... > > I suggest to go with second approach: different properties in > different attributes. And change 'name' to 'race': Sectoid, > Floater, > Human... > -----Original Message----- > From: Cpt. Boxershorts [mailto:cpt...@te...] > Sent: Monday, December 01, 2003 7:32 PM > To: mamutas; xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML layout > > > > So, what you're saying is move the <filereferences> element > into a > global item list? That's no problem. > Do you know if it's possible to enforce id integrity across > files? > I know you can do it in a single file. > > Does anyone know how captured aliens will be recorded? Will > it be > an actual "Alien" class with a Rank property, or just a one line > reference? > > Basically, I'm asking if it would be: > > <topic name="Sectiod Soldier"/> > > or > > <topic name = "Sectoid" rank="Soldier"/> > > The first is easier to do, but the second might be better > for > future-proofing (for multiplayer, when you can capture enemy humans > as well) > > -The Captain > > > > > > -----Original Message----- > From: mamutas [mailto:ma...@pr...] > Sent: December 1, 2003 2:47 PM > To: 'Cpt. Boxershorts'; > xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML layout > > > Yes, visual representation is the images, text, models - > everything what is displayed to the user. I suggest to break down > information into separate files: one containing relationship for > XNet DB > view, another with relationships and data for research, and another > with > list of all entities and their visual representation (models, text, > video, > etc.). Then first two files could refer to the last one. How is > that? > -----Original Message----- > From: Cpt. Boxershorts > [mailto:cpt...@te...] > Sent: Monday, December 01, 2003 4:07 PM > To: mamutas; xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML > layout > > > I'm not quite sure if I understand. By "visual > representation", > do you mean the part of the data that the player actually sees > (i.e.: the > xnet info), or or you suggesting a further breakdown of the > underlying data > (so there would be an XML file containing a simple list of all > researchable > items, and separate file containing the relationships)? > > -The Captain > -----Original Message----- > From: > xen...@li... > [mailto:xen...@li...]On Behalf > Of > mamutas > Sent: November 30, 2003 8:32 PM > To: 'Andrew Franks'; > xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML > layout > > > Looks pretty good to me. > > I take a look at the structure of XML file and did not > really > checked the dependencies between researcheable items. > > I have one concern here: the definition integrates > both > research tree hierarchy and visual representation for the entities. > In my > opinion these two should be separated, perhaps in two XML files: > first to > describe dependencies only, second to provide information for entry > visual > presentation. > > In addition, I think that this project should be > performed in > parallel with XNet DB model definition. ChrisP has started it, but > not > finished yet. Here I think we need two XML as well: one to describe > categories and entities and another to describe visual > representation of > entity. The second could be the same as the one for research, see? > > Regards. > -----Original Message----- > From: > xen...@li... > [mailto:xen...@li...] On Behalf > Of > Andrew Franks > Sent: Friday, November 28, 2003 5:05 PM > To: mamutas; > xen...@li... > Subject: RE: [Xenocide-programming] Tech Tree XML > layout > > > Okay, here's a first draft. I included every field I > could > think of...let me know if I missed anything. > Is X-Net going to have it's own xml layout, or will > it share > with the tech tree? > > Here's a short sample, see the attachment for more > detailed > comments > > //Plasma Pistol > <topic name="Plasma Pistol" researchtime="100"> > > <prerequisite> > <topic name="Plasma Weapons" /> > <item name="Plasma Pistol" /> > </prerequisite> > > <researchbonus> // so if the player researched > rifle before > pistol, pistol would only take 95% of researchtime > //these are cumulative, so if both were > researched > already, pistol would take 90% of researchtime > <topic name="Plasma Rifle" bonus="5" /> > <topic name="Heavy Plasma" bonus="5" /> > </researchbonus> > > <filepaths> > > <unresearched>/xnet/texts/unresearched/plasmapistol.rtf</unresearched> > > <xnet_image>/xnet/images/plasmapistol.3ds</xnet_image> > > <xnet_text>/xnet/texts/weapons/plasmapistol.rtf</xnet_text> > </filepaths> > > <grants> > <item name="Plasma Pistol"/> > </grants> > </topic> > > > > - Cpt. Boxershorts > > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system > (http://www.grisoft.com). > Version: 6.0.538 / Virus Database: 333 - Release > Date: > 2003/11/10 > > > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system > (http://www.grisoft.com). > Version: 6.0.538 / Virus Database: 333 - Release > Date: > 2003/11/10 > > > > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system > (http://www.grisoft.com). > Version: 6.0.545 / Virus Database: 339 - Release Date: > 2003/11/27 > > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system > (http://www.grisoft.com). > Version: 6.0.545 / Virus Database: 339 - Release Date: > 2003/11/27 > > > > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.545 / Virus Database: 339 - Release Date: > 2003/11/27 > > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.545 / Virus Database: 339 - Release Date: > 2003/11/27 > > > > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.545 / Virus Database: 339 - Release Date: > 2003/11/27 > > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.545 / Virus Database: 339 - Release Date: 2003/11/27 > > > ------=_NextPart_000_0010_01C3BD7F.E18BAEF0 > Content-Type: text/html; > charset="Windows-1252" > Content-Transfer-Encoding: quoted-printable > > <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> > <HTML><HEAD><TITLE>Message</TITLE> > <META http-equiv=3DContent-Type content=3D"text/html; = > charset=3DWindows-1252"> > <META content=3D"MSHTML 6.00.2800.1264" name=3DGENERATOR></HEAD> > <BODY> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003>I=20 > think the separate attribute (at least for rank) is good idea, > because = > it would=20 > make it easier to mod in the future. Adding a new rank (or > alien = > race, for=20 > that matter) is that much better defined. This way, the > = > topic "Grey=20 > Commander" (stored as (<FONT face=3DTahoma>name=3D"<SPAN=20 > class=3D648020306-04122003>Grey</SPAN>" </FONT><SPAN=20 > class=3D648020306-04122003><FONT > face=3DTahoma>rank=3D"</FONT><FONT=20 > face=3DArial>commander</FONT><FONT face=3DTahoma>") is parsed as a > grey = > (sectoid)=20 > first, and commander second.</FONT></SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>I agree that we should minimize > extraneous = > attributes=20 > (or elements, for that matter).</SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>Which leads us, of course, into > adding a = > new field=20 > for dealing with multiple researches of the same topic. I can > see = > two ways=20 > of doing this : default, or specific.</SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>Default Method: Currently more or less > what = > we=20 > have. Unless flagged in some way (attribute or element), > research = > topics=20 > are one-shot deals. By default, parent (researched) > nodes in = > the tree=20 > can only be researched once.</SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>Specific Method: In the original techtree > xml = > file,=20 > there was an <obsoletes/> element, that would contain topics > and = > items=20 > that the player could no longer access. I took it out because > the = > way it=20 > was being used (to block earlier technologies) seemed to be a waste > of = > time at=20 > best, and counter productive at worst (AP ammo isn't obsolete just > = > because you=20 > have Lasers). However, we could use this to specify a node = > obsoleting=20 > <EM>itself</EM>. This is the more flexible route, as it opens > up = > all sorts=20 > of possibilities in future versions.</SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>There might be some sort of condition = > possible in here=20 > as well...once all possible child nodes are researched, = > <EM>then </EM>the=20 > node obsoletes itself. Otherwise, you have the same annoying problem > = > that x-com=20 > had, where you end up with 20+ snakeman medics on your research > = > list, even=20 > though you researched one 6 months=20 > ago.</SPAN></SPAN></FONT></DIV></SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>However, there's another catch in > here...when = > you=20 > research an engineer, you aren't given a new topic or item....just > new=20 > information. Just to make things more complicated, the > information = > (IIRC)=20 > depends on the ship the engineer came from. Would that sort of > = > thing be=20 > handled entirely in the code itself? Or would the techtree > need to = > list=20 > all possible crafts as results from an engineer, and the research > code = > just=20 > picks the correct one off the = > list?</SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003>-The Captain</SPAN></SPAN></FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN = > class=3D224390419-08122003><SPAN=20 > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV> > <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> > <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = > face=3DTahoma=20 > size=3D2>-----Original Message-----<BR><B>From:</B> mamutas=20 > [mailto:ma...@pr...]<BR><B>Sent:</B> December 7, > 2003 = > 9:58=20 > PM<BR><B>To:</B> 'Cpt. Boxershorts';=20 > xen...@li...<BR><B>Cc:</B>=20 > br...@pr...<BR><B>Subject:</B> RE: = > [Xenocide-programming] Tech=20 > Tree XML layout<BR><BR></FONT></DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff size=3D2>You=20 > now make me think that some research topics did not have a > visual=20 > representation in the original game. More than that, it was > possible = > to=20 > research the same alien navigator and to get more and more of = > different info=20 > from him. Everytime you research a navigator, you would get an > info = > about an=20 > alien craft. In that case, there multiple outcome from the > research = > and=20 > research item could be reused. It is very important to implement > = > suppor for=20 > such functionality in your XML format.</FONT></SPAN></DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2></FONT></SPAN> </DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2>Again, some research topics did not have a visual = > representation in the=20 > original game at all. For example: laser weapons. There was > nothing = > shown at=20 > the end of research, except for 'You can research laser pistol and > = > rifle now'.=20 > The question, are we going to follow that scheme? Or we will have > a = > visual=20 > representation for each research topic? I do not know = > yet.</FONT></SPAN></DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2></FONT></SPAN> </DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff size=3D2>So,=20 > now I am thinking, that since research tree is static and > completely = > defined=20 > at the beginning of the game, there is no need to introduce more > = > properties=20 > than it is necessary. For example, Nick suggested to separate rank > = > from race=20 > and I supported him. However, the approach he was suggesting is > good = > for=20 > dynamic game data, and not for static research tree. Therefore, > limit = > the=20 > number of attributes for necessary ones only.</FONT></SPAN></DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > lor=3D#0000ff=20 > size=3D2></FONT></SPAN> </DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2>Regards,</FONT></SPAN></DIV> > <DIV><SPAN class=3D835134705-08122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2>mamutas.</FONT></SPAN></DIV> > <BLOCKQUOTE dir=3Dltr=20 > style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff > 2px = > solid; MARGIN-RIGHT: 0px"> > <DIV></DIV> > <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr = > align=3Dleft><FONT=20 > face=3DTahoma size=3D2>-----Original > Message-----<BR><B>From:</B> = > Cpt.=20 > Boxershorts [mailto:cpt...@te...] <BR><B>Sent:</B> > = > Thursday,=20 > December 04, 2003 12:12 AM<BR><B>To:</B> mamutas;=20 > xen...@li...<BR><B>Subject:</B> > RE:=20 > [Xenocide-programming] Tech Tree XML > layout<BR><BR></FONT></DIV> > <DIV><SPAN class=3D648020306-04122003><FONT face=3DArial = > color=3D#000080=20 > size=3D2>It's 'name' so that it fits with everything else in the > = > tech=20 > tree. This is just a research topic...it won't hold actual > = > alien data=20 > (stats and the like), just information related to the tech = > tree. The=20 > actual entry (made commander just for extra fields) would look > like=20 > this:</FONT></SPAN></DIV> > <DIV><SPAN class=3D648020306-04122003><FONT face=3DArial = > color=3D#000080=20 > size=3D2></FONT></SPAN> </DIV> > <DIV><SPAN class=3D648020306-04122003><FONT face=3DArial> > <DIV><FONT face=3DTahoma><SPAN > class=3D103305922-28112003><FONT=20 > color=3D#000080><FONT size=3D2><SPAN=20 > class=3D648020306-04122003><!--</SPAN><SPAN=20 > class=3D648020306-04122003>Sectoid = > Commander--></SPAN><BR><topic=20 > name=3D"<SPAN > class=3D648020306-04122003>Sectoid</SPAN>" <SPAN=20 > class=3D648020306-04122003>rank=3D"<FONT = > face=3DArial>commander</FONT>"=20 > </SPAN>researchtime=3D"<SPAN=20 > = > class=3D648020306-04122003>1000</SPAN>"></FONT></FONT></SPAN></FONT></ = > DIV> > <DIV><FONT color=3D#000080 size=3D2></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN=20 > = > class=3D103305922-28112003> <prerequisite></SPAN></FONT><FONT > = > > size=3D+0><SPAN class=3D103305922-28112003><BR><FONT > face=3DTahoma = > color=3D#000080=20 > size=3D2> <<SPAN = > class=3D648020306-04122003>Item</SPAN>=20 > name=3D"<SPAN > class=3D648020306-04122003>Sectoid</SPAN>"<SPAN=20 > class=3D648020306-04122003> rank=3D"<FONT=20 > face=3DArial>commander</FONT>"</SPAN> /><SPAN=20 > class=3D648020306-04122003> //reference to Item=20 > = > list</SPAN><BR> </prerequisite><BR> <BR> <researc = > hbonus<SPAN=20 > = > class=3D648020306-04122003>/></SPAN><BR> <BR> <grants> = > <BR> <<SPAN=20 > class=3D648020306-04122003>t</SPAN><SPAN = > class=3D648020306-04122003>opic=20 > </SPAN>name=3D"<SPAN class=3D648020306-04122003>Psi=20 > = > Lab</SPAN>"/><BR> </grants><BR></topic></FONT></SPAN> = > </FONT></DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN=20 > class=3D103305922-28112003></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN=20 > class=3D103305922-28112003></SPAN></FONT> </DIV> > <DIV><FONT face=3DTahoma color=3D#000080 size=3D2><SPAN=20 > class=3D103305922-28112003><SPAN=20 > = > class=3D648020306-04122003></SPAN></SPAN></FONT> </DIV></FONT></SPAN = > ></DIV> > <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> > <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT > = > face=3DTahoma=20 > size=3D2>-----Original Message-----<BR><B>From:</B>=20 > xen...@li...=20 > [mailto:xen...@li...]<B>On > = > Behalf Of=20 > </B>mamutas<BR><B>Sent:</B> December 3, 2003 8:32 > PM<BR><B>To:</B> = > 'Cpt.=20 > Boxershorts';=20 > xen...@li...<BR><B>Subject:</B> > RE:=20 > [Xenocide-programming] Tech Tree XML > layout<BR><BR></FONT></DIV> > <DIV><SPAN class=3D272442804-04122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2>Yeah, that is exactly what I was suggesting. = > </FONT></SPAN></DIV> > <DIV><SPAN class=3D272442804-04122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2>Unfortunately, I do not think it is possible to > refernce = > IDs=20 > between files, but things might have been changed=20 > recently...</FONT></SPAN></DIV> > <DIV><SPAN class=3D272442804-04122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2></FONT></SPAN> </DIV> > <DIV><SPAN class=3D272442804-04122003><FONT face=3DArial = > color=3D#0000ff=20 > size=3D2>I suggest to go with second approach: different = > properties in=20 > different attributes. And change 'name' to 'race': Sectoid, = > Floater,=20 > Human...</FONT></SPAN></DIV> > <BLOCKQUOTE dir=3Dltr=20 > style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: > #0000ff = > 2px solid; MARGIN-RIGHT: 0px"> > <DIV></DIV> > <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr = > align=3Dleft><FONT=20 > face=3DTahoma size=3D2>-----Original = > Message-----<BR><B>From:</B> Cpt.=20 > Boxershorts [mailto:cpt...@te...] > <BR><B>Sent:</B> = > Monday,=20 > December 01, 2003 7:32 PM<BR><B>To:</B> mamutas;=20 > > xen...@li...<BR><B>Subject:</B> = > RE:=20 > [Xenocide-programming] Tech Tree XML > layout<BR><BR></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>So, what you're saying > is = > move the=20 > <filereferences> element into a global item > list? = > That's no=20 > problem.</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>Do you know if it's possible to > = > enforce id=20 > integrity across files? I know you can do it in a > single=20 > file.</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>Does anyone know how captured > aliens = > will be=20 > recorded? Will it be an actual "Alien" class with a > Rank = > property,=20 > or just a one line reference?</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>Basically, I'm asking if it > would=20 > be:</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003><topic name=3D"Sectiod=20 > Soldier"/></SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>or</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003><topic name =3D "Sectoid"=20 > rank=3D"Soldier"/></SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>The first is easier to do, but the > = > second might=20 > be better for future-proofing (for multiplayer, when you can > = > capture=20 > enemy humans as well)</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003>-The Captain</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 size=3D2><SPAN=20 > class=3D841092201-02122003></SPAN></FONT> </DIV> > <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> > <DIV class=3DOutlookMessageHeader dir=3Dltr > align=3Dleft><FONT = > face=3DTahoma=20 > size=3D2>-----Original Message-----<BR><B>From:</B> > mamutas=20 > [mailto:ma...@pr...]<BR><B>Sent:</B> > December = > 1, 2003=20 > 2:47 PM<BR><B>To:</B> 'Cpt. Boxershorts';=20 > > xen...@li...<BR><B>Subject:</B> = > RE:=20 > [Xenocide-programming] Tech Tree XML = > layout<BR><BR></FONT></DIV> > <DIV><SPAN class=3D977004422-01122003><FONT face=3DArial > = > color=3D#0000ff=20 > size=3D2>Yes, visual representation is the images, text, > = > models -=20 > everything what is displayed to the user. I suggest to > break = > down=20 > information into separate files: one containing > relationship = > for XNet=20 > DB view, another with relationships and data for research, > and = > another=20 > with list of all entities and their visual representation > = > (models,=20 > text, video, etc.). Then first two files could refer to > the = > last one.=20 > How is that?</FONT></SPAN></DIV> > <BLOCKQUOTE dir=3Dltr=20 > style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: > = > #0000ff 2px solid; MARGIN-RIGHT: 0px"> > <DIV></DIV> > <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr > = > align=3Dleft><FONT=20 > face=3DTahoma size=3D2>-----Original = > Message-----<BR><B>From:</B> Cpt.=20 > Boxershorts [mailto:cpt...@te...] = > <BR><B>Sent:</B>=20 > Monday, December 01, 2003 4:07 PM<BR><B>To:</B> > mamutas;=20 > = > xen...@li...<BR><B>Subject:</B> > RE:=20 > [Xenocide-programming] Tech Tree XML = > layout<BR><BR></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 > size=3D2><SPAN=20 > class=3D338460222-01122003>I'm not quite sure if I = > understand. =20 > By "visual representation", do you mean the part of the > data = > that=20 > the player actually sees (i.e.: the xnet info), or or > you = > suggesting=20 > a further breakdown of the underlying data (so > there = > would be=20 > an XML file containing a simple list of all = > researchable items,=20 > and separate file containing the = > relationships)?</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#000080 > size=3D2><SPAN=20 > class=3D338460222-01122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#000080 > size=3D2><SPAN=20 > class=3D338460222-01122003>-The > Captain</SPAN></FONT></DIV> > <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> > <DIV class=3DOutlookMessageHeader dir=3Dltr = > align=3Dleft><FONT=20 > face=3DTahoma size=3D2>-----Original = > Message-----<BR><B>From:</B>=20 > xen...@li...=20 > = > [mailto:xen...@li...]<B>On=20 > Behalf Of </B>mamutas<BR><B>Sent:</B> November 30, > 2003 = > 8:32=20 > PM<BR><B>To:</B> 'Andrew Franks';=20 > = > xen...@li...<BR><B>Subject:</B> > RE:=20 > [Xenocide-programming] Tech Tree XML = > layout<BR><BR></FONT></DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003>Looks pretty good to=20 > me.</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003>I take a look at the > structure = > of XML=20 > file and did not really checked the dependencies > between=20 > researcheable items.</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003>I have one concern here: > the = > definition=20 > integrates both research tree hierarchy and visual = > representation=20 > for the entities. In my opinion these two should be = > separated,=20 > perhaps in two XML files: first to describe > dependencies = > only,=20 > second to provide information for entry visual=20 > presentation.</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003>In addition, I think that > this = > project=20 > should be performed in parallel with XNet DB model = > definition.=20 > ChrisP has started it, but not finished yet. Here I > think = > we need=20 > two XML as well: one to describe categories and > entities = > and=20 > another to describe visual representation of entity. > The = > second=20 > could be the same as the one for research,=20 > see?</SPAN></FONT></DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > class=3D067575103-01122003></SPAN></FONT> </DIV> > <DIV><FONT face=3DArial color=3D#0000ff > size=3D2><SPAN=20 > > class=3D067575103-01122003>Regards.</SPAN></FONT></DIV> > <BLOCKQUOTE dir=3Dltr=20 > style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; > BORDER-LEFT: = > #0000ff 2px solid; MARGIN-RIGHT: 0px"> > <DIV></DIV> > <DIV class=3DOutlookMessageHeader lang=3Den-us > dir=3Dltr = > > align=3Dleft><FONT face=3DTahoma > size=3D2>-----Original=20 > Message-----<BR><B>From:</B>=20 > xen...@li...=20 > = > [mailto:xen...@li...] <B>On=20 > Behalf Of </B>Andrew Franks<BR><B>Sent:</B> Friday, > = > November 28,=20 > 2003 5:05 PM<BR><B>To:</B> mamutas;=20 > = > xen...@li...<BR><B>Subject:</B>=20 > RE: [Xenocide-programming] Tech Tree XML=20 > layout<BR><BR></FONT></DIV> > <DIV><SPAN class=3D103305922-28112003><FONT > face=3DArial = > > color=3D#000080 size=3D2>Okay, here's a first = > draft. I=20 > included every field I could think of...let me know > if I = > missed=20 > anything.</FONT></SPAN></DIV> > <DIV><SPAN class=3D103305922-28112003><FONT > face=3DArial = > > color=3D#000080 size=3D2>Is X-Net going to have it's > own = > xml layout,=20 > or will it share with the tech > tree?</FONT></SPAN></DIV> > <DIV><SPAN class=3D103305922-28112003><FONT > face=3DArial = > > color=3D#000080 size=3D2></FONT></SPAN> </DIV> > <DIV><SPAN class=3D103305922-28112003><FONT > face=3DArial = > > color=3D#000080 size=3D2>Here's a short sample, see > the = > attachment=20 > for more detailed comments</FONT></SPAN></DIV> > <DIV><FONT face=3DTahoma><FONT face=3DArial = > color=3D#000080=20 > size=3D2><SPAN=20 > = > class=3D103305922-28112003></SPAN></FONT></FONT> </DIV> > <DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20 > class=3D103305922-28112003>//Plasma > Pistol<BR><topic=20 > name=3D"Plasma Pistol"=20 > researchtime=3D"100"></SPAN></FONT></FONT></DIV> > <DIV> </DIV> > <DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20 > = > class=3D103305922-28112003> <prerequisite><BR> < = > topic=20 > name=3D"Plasma Weapons" > /><BR> <item = > name=3D"Plasma=20 > Pistol"=20 > = > /><BR> </prerequisite><BR> <BR> <researchbonus = > >=20 > // so if the player researched rifle before pistol, > = > pistol would=20 > only take 95% of = > researchtime<BR> //these=20 > are cumulative, so if both were researched already, > = > pistol would=20 > take 90% of researchtime<BR> <topic = > name=3D"Plasma=20 > Rifle" bonus=3D"5" /><BR> <topic = > name=3D"Heavy=20 > Plasma" bonus=3D"5"=20 > = > /><BR> </researchbonus><BR> <BR> <filepaths> = > ;<BR> <unresearched>/xnet/texts/unresearched/plasmapisto = > l.rtf</unresearched>=20 > = > <BR> <xnet_image>/xnet/images/plasmapistol.3ds</xnet_ = > image>=20 > = > <BR> <xnet_text>/xnet/texts/weapons/plasmapistol.rtf< = > /xnet_text>=20 > = > <BR> </filepaths><BR> <BR> <grants><BR> & = > nbsp;<item=20 > name=3D"Plasma=20 > = > Pistol"/><BR> </grants><BR></topic></SPAN></FONT></FO = > NT></DIV> > <DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20 > = > class=3D103305922-28112003></SPAN></FONT></FONT> </DIV> > <DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20 > = > class=3D103305922-28112003></SPAN></FONT></FONT> </DIV> > <DIV><FONT face=3DTahoma><FONT size=3D2><SPAN=20 > = > class=3D103305922-28112003></SPAN></FONT></FONT> </DIV> > <DIV><FONT size=3D+0><SPAN = > class=3D103305922-28112003><FONT=20 > face=3DTahoma><FONT size=3D2> <SPAN = > class=3D103305922-28112003>-=20 > Cpt. = > Boxershorts</SPAN></FONT></FONT></SPAN></FONT></DIV><BR> > <P><FONT size=3D2>---<BR>Incoming mail is certified > = > Virus=20 > Free.<BR>Checked by AVG anti-virus system=20 > (http://www.grisoft.com).<BR>Version: 6.0.538 / > Virus = > Database:=20 > 333 - Release Date: 2003/11/10<BR></FONT></P> > <P><FONT face=3DArial = > size=3D2></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Outgoing mail is certified > Virus=20 > Free.<BR>Checked by AVG anti-virus system=20 > (http://www.grisoft.com).<BR>Version: 6.0.538 / Virus > = > Database:=20 > 333 - Release Date: = > 2003/11/10<BR></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Incoming mail is certified > Virus=20 > Free.<BR>Checked by AVG anti-virus system=20 > (http://www.grisoft.com).<BR>Version: 6.0.545 / Virus = > Database: 339=20 > - Release Date: > 2003/11/27<BR></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Outgoing mail is certified > Virus=20 > Free.<BR>Checked by AVG anti-virus system=20 > (http://www.grisoft.com).<BR>Version: 6.0.545 / Virus = > Database: 339 -=20 > Release Date: 2003/11/27<BR></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Incoming mail is certified Virus = > Free.<BR>Checked=20 > by AVG anti-virus system > (http://www.grisoft.com).<BR>Version: = > 6.0.545 /=20 > Virus Database: 339 - Release Date:=20 > 2003/11/27<BR></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Outgoing mail is certified Virus = > Free.<BR>Checked=20 > by AVG anti-virus system (http://www.grisoft.com).<BR>Version: > = > 6.0.545 /=20 > Virus Database: 339 - Release Date:=20 > 2003/11/27<BR></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Incoming mail is certified Virus = > cked by=20 > AVG anti-virus system (http://www.grisoft.com).<BR>Version: > 6.0.545 = > / Virus=20 > Database: 339 - Release Date: = > 2003/11/27<BR></FONT></P></BLOCKQUOTE><BR> > <P><FONT size=3D2>---<BR>Outgoing mail is certified Virus = > Free.<BR>Checked by=20 > AVG anti-virus system (http://www.grisoft.com).<BR>Version: > 6.0.545 / = > Virus=20 > Database: 339 - Release Date:=20 > 2003/11/27<BR></FONT></P></BLOCKQUOTE></BODY></HTML> > > ------=_NextPart_000_0010_01C3BD7F.E18BAEF0-- > > > > > > --__--__-- > > _______________________________________________ > Xenocide-programming mailing list > Xen...@li... > https://lists.sourceforge.net/lists/listinfo/xenocide-programming > > > End of Xenocide-programming Digest > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: SF.net Giveback Program. > Does SourceForge.net help you be more productive? 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