Tree [788103] master /
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File Date Author Commit
 .settings 2011-03-02 Tobias Bieniek Tobias Bieniek [d474b3] Updated eclipse project files
 Data 2011-03-04 Max Kellermann Max Kellermann [c2924e] Merge commit 'v6.0.6'
 android 2011-03-04 Max Kellermann Max Kellermann [c2924e] Merge commit 'v6.0.6'
 build 2011-03-04 Max Kellermann Max Kellermann [d304d7] Replay/IgcReplay: move parser to IGCParser.cpp
 debian 2011-03-04 Max Kellermann Max Kellermann [c2924e] Merge commit 'v6.0.6'
 doc 2011-03-04 Max Kellermann Max Kellermann [f51fc5] doc/developer: add "code style" section
 po 2011-02-26 Max Kellermann Max Kellermann [cf588d] Merge commit 'v6.0.5'
 rasp 2010-12-03 John Wharington John Wharington [605a03] rasp: Added RASP file generation scripts
 results 2010-01-04 Tobias Bieniek Tobias Bieniek [437d7c] Merge remote branch 'origin/master'
 src 2011-02-20 Max Kellermann Max Kellermann [788103] Terrain/RasterRenderer: quantisation=1
 test 2011-03-04 Max Kellermann Max Kellermann [0ca016] test/TestOLC: include cleanup
 tools 2011-02-27 Helmut J. Rohs Helmut J. Rohs [6dcdb1] Improved error traceability of xml parser script.
 .cproject 2011-03-03 Tobias Bieniek Tobias Bieniek [75af39] Updated eclipse project files: Added _UNICODE s...
 .gitignore 2011-02-28 John Wharington John Wharington [7003ab] .gitignore: ignore results/terrain.txt
 .project 2010-12-18 Tobias Bieniek Tobias Bieniek [e45dde] Eclipse project files: Added fixed=y configuration
 AUTHORS 2010-12-19 Max Kellermann Max Kellermann [8e35fe] AUTHORS: add new contributors
 Makefile 2011-03-04 Max Kellermann Max Kellermann [d304d7] Replay/IgcReplay: move parser to IGCParser.cpp
 NEWS.txt 2011-03-04 Max Kellermann Max Kellermann [c2924e] Merge commit 'v6.0.6'
 README 2011-03-04 Max Kellermann Max Kellermann [c2924e] Merge commit 'v6.0.6'
 VERSION.txt 2011-03-02 Max Kellermann Max Kellermann [d976dc] Merge branch 'v6.0.x'
 gpl.txt 2005-06-20 Scott Penrose Scott Penrose [cd5af2] Initial revision
 installmsg.txt 2005-07-07 John Wharington John Wharington [4b7371] New wind vector at aircraft, snail trail improv...
 valgrind.suppressions 2011-02-19 Max Kellermann Max Kellermann [3da654] Merge commit 'v6.0.4'

Read Me

XCSoar README
=============

XCSoar is a tactical glide computer for the Pocket PC operating
system.

This file is aimed at developers.  Users should read the manual which
can be found on the XCSoar home page (http://www.xcsoar.org/).


Getting the source
------------------

The XCSoar source code is managed with git (http://git-scm.com/).  It
can be downloaded with the following command:

 git clone git://xcsoar.git.sourceforge.net/gitroot/xcsoar/xcsoar

To update your repository, type:

 git pull

For more information, please refer to the git documentation.


Compiling from source
---------------------

To compile from source, you need:

- GNU make
- GNU compiler collection (gcc)
- rsvg (http://librsvg.sourceforge.net/)
- ImageMagick 6.4 (http://www.imagemagick.org/)
- xsltproc (http://xmlsoft.org/XSLT/xsltproc2.html)

To cross-compile to (desktop) Windows, you need the mingw32 version of
gcc:

 http://www.mingw.org/

For Pocket PC / Windows CE / Windows Mobile, you need mingw32ce:

 http://cegcc.sourceforge.net/
 http://sourceforge.net/projects/cegcc/files/cegcc/0.59.1/mingw32ce-0.59.1.tar.bz2/download

For Linux/Unix, you need:

- Boost (http://www.boost.org/)
- zlib (http://www.zlib.net/)
- OpenGL

For Android, you need:

- Android SDK (http://developer.android.com/sdk/)
- Android NDK r5b (http://developer.android.com/sdk/ndk/)

To compile, run:

 make TARGET=PC

Supported targets:

 PC: desktop Windows

 PPC2000, PPC2003: Pocket PC (for PPC2002 devices, use PPC2000 target)

 WM5: Windows Mobile 5.0 and later

 PPC2003X: Pocket PC 2003 with XScale CPU

 ALTAIR: Triadis Altair

 WINE: WineLib (experimental)

 UNIX: Linux and others (work in progress)

 ANDROID: Android OS (work in progress)

 ANDROID7: Android with ARMv7 CPU


Submitting patches
------------------

Submit patches to the XCSoar developer mailing list
(xcsoar-devel@lists.sourceforge.net).

- patches should be self-contained
- patches should be self-documenting (add a good description on what
  is changed, and why you are changing it)
- write one patch for one change

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