Xconq / News: Recent posts

New Snapshot: xconq-7.5.0-0pre.0.20050612

Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AI's. Network games. Multiple UI's and platforms. Easy-to-learn game design language. Large games library available

A new file release is available. It can be downloaded from here:
https://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=334571... read more

Posted by Anonymous 2005-06-13

New Snapshot: xconq-7.5.0-0pre.0.20050501

Posted by Anonymous 2005-05-01

New Snapshot: xconq-7.5.0-0pre.0.20050416

The new file release has finally arrived. Some significant, tangible AI improvements have been made. More can still be done, but this new file release is definitely recommended for download. The download can be found here:
http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=320851

In particular, the following AI improvements have been made:
(1) AI-controlled Fighters don"t crash as often in the Default game. This is due to a economy bug being fixed.
(2) The AI is somewhat better at using transports. There is still a lot to be desired, but some progress has been made. In particular:
(a) Transports which are headed for a destination don"t keep coming back to pick up one more unit.
(b) Transports are more likely to keep going where one of their occs told them to go. (This could still use improvement.)
(3) Unit construction choices are much more spread around. This is noticeable in a number of games, including the Default game.
(4) Colonizers don"t mill around aimlessly anymore. They find a spot that they want to build at, and go for it. This is most noticeable in the Advances and Civ II games. (There is still a problem with colonizers initially grabbing spots that are too close together on the first turn. That can be fixed, but hasn"t yet.) Colonizers also will explore, and colonize if they find a good spot during exploration.
(5) There has been a tremendous speedup in AI performance for most games. This is extremely noticeable in Korea 2006, for example. Opal is still somewhat slow, but much quicker than before.
(6) The problem with naval units being produced in land-locked cities has now been fixed for all games.
(7) The AI recognizes manual change-type actions and will schedule them if an unit can change type to a better unit type. "Better" is, of course, subjective....... read more

Posted by Anonymous 2005-04-16

New Snapshot: xconq-7.5.0-0pre.0.20050322

Some bugfixes and improvements are in this file release. The release can be downloaded at:
http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=314614

Matthew Skala has implemented cell-unit, unit-cell, and cell-cell transfers as part of the new backdrop economy model. He has also been making progress on the development of his new game, Solar Regions Explorer.... read more

Posted by Anonymous 2005-03-22

New File Release: xconq-7.5.0-0pre.0.20050225

Release can be downloaded from:
https://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=308133

Numerous bugfixes are in this file release. A partially finished, but quite functional version of the new backdrop economy model from Matthew Skala is also available.

Here is a partial list of the bugs fixed:
(1) A bug that caused 'see-always' units not to be seen when the world is seen has been squashed. (Thanks to ksbrace00 for this report.)
(2) A bug that caused the sunlit region, in games that use it, to move about wildly without good reason has been fixed. (Thanks to Lincoln Peters for this report.)
(3) A bug that caused failed ACP-independent building to keep trying forever has been fixed. (Thanks to Matthew Skala for this report.)
(4) A bug that allowed units to absorb parts from incompatible units has been fixed. (Thanks to Lincoln Peters for this report.)
(5) A bug that caused wrecked types due to dying not to be applied to units which were explosion victims has been fixed. (Thanks to Elijah Meeks for this report.)
(6) An AI bug where units which were considered colonizers would not attempt to do other things has been squashed. (Thanks to Elijah Meeks for this report.)
(7) A crashing bug has been nailed. (Thanks to Elijah Meeks for the reports.)... read more

Posted by Anonymous 2005-02-25

New File Release: xconq-7.5.0-0pre.0.20050208

Release can be downloaded at: http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=303265

This release is primarily geared towards game designers.

Several significant improvements are in this release:
(1) The scorekeeper functionality has been expanded and greatly improved.
(2) Bugfix and added functionality to the adjacent terrain masseur. (Thanks to Matthew Skala.)
(3) The Valhalla and Valhalla Beach games are officially available. (Thanks to Elijah Meeks.)... read more

Posted by Anonymous 2005-02-08

New File Release: xconq-7.5.0-0pre.0.20050117

Release can be downloaded at:
http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=297705

Several significant improvments are in this release:
(1) Fix for a bug that prevented units from being seen when all unit see chances were the default. (Thanks to Robert Goulding for this report.)
(2) Fix for a bug that prevented units from being seen in designer mode. (Thanks to Elijah Meeks for this report.)
(3) Fixes for unit display bugs in the SDL interface.
(4) Fixes for some network sync bugs.
(5) Fix for bug that prevented more than one player from successfully joining some network games. (I.e., more than 2 people should now be able to play a network game.)
(6) Fix for bug that triggered overwatch fire in designer mode. (Thanks to Elijah Meeks for this report.)... read more

Posted by Anonymous 2005-01-17

New File Release: xconq-7.5.0-0pre.0.20050108

Several significant improvments are in this release:
(1) An overwatch feature has been added.
(2) Unit stack ordering should work again.
(3) The AI is slightly better at using transports. (Thanks to Brian Dunn for this fix.)
(4) A bug in the wraparound world map on Windows has been fixed. (Thanks to Paul Crespy for this report.)
(5) The missing colors in emblems bug in the SDL interface has been fixed. (Thanks to Elijah Meeks for this report.)
(6) A bug in the overrun action has been fixed. (Thanks to Elijah Meeks for this report.)
(7) Several networking-related bugs have been fixed, but the networking code is not yet completely fixed.
(8) A bug with drawing wide borders has been fixed. (Thanks to Matthew Skala for the patch.)
(9) The display of transports and occupants has been improved, particularly when they are the current unit.... read more

Posted by Anonymous 2005-01-09

New File Release: xconq-7.5.0-0pre.0.20041228

Several significant improvments are in this release:
(1) The unit image scaling bug has been squashed. Unit images should no longer be inflated to sizes too large.
(2) The SDL interface now has grouping boxes to indicate a transport/occupant relationship. The grouping boxes are essentially identical to what the Tcl/Tk interface already had.
(3) The SDL interface now has a unit construction indicator. Uses some cool alpha blending.
(4) Much of the unit display code in the SDL and Tcl/Tk interfaces has been rewritten and cleaned up tremendously. Although it may not be visible to the end user, it has made developer life much simpler.
(5) Bugs pertaining to unit views have been squashed, and a new feature has been added regarding unit vision.
(6) Grouping boxes and construction indicators are now somewhat customizable by game designers.... read more

Posted by Anonymous 2004-12-28

New File Release: xconq-7.5.0-0pre.0.20041211

Several major improvements are in this release:
(1) The heavy CPU usage by the Tcl/Tk interface has been addressed.
(2) The scaling of terrain images has been greatly improved. (Thanks to Matthew Skala for his patches dealing with this.)
(3) The color scheme for the Tcl/Tk interface has been greatly improved by most accounts. Also, several menus have been renamed.
(4) A new set of unit images is now used as the default in the Default game.... read more

Posted by Anonymous 2004-12-11

New XConq Prerelease

A new version of XConq is available for download, with all the latest features and bugfixes.

Posted by Elijah Meeks 2004-11-27

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks