Re: [Xconq-general] GIS mapping revisited: are we getting close?
Brought to you by:
elijah_meeks,
matthewskala
From: Lincoln P. <sa...@sb...> - 2005-03-19 23:44:08
|
On Sat, 2005-03-19 at 15:23 -0800, Elijah Meeks wrote: > This is very exciting, I think it'll provide the > opportunity to make some incredibly interesting games. Agreed. > The only comment I have is related to the rivers. I > like the solution of combining both borders and > connectors. With the right graphics, it would look > great, and then you could have big rivers (Which are > borders and connectors) and small rivers (Which are > just borders). Actually, I think that's what I need > to do to properly model gunboats and river navies > during the Civil War era. I think it's almost time to > dust off Cast Iron Life. I would hope that there is a better solution than to define rivers as both borders and connections. Perhaps it should be possible for connections to impede movement in the same manner that borders do. I added such a feature request to the tracker a few minutes ago. If connections could be made to impede movement, then I suspect that you could accomplish the small river/big river thing with two terrain types. Of course, ideally you'd be able to do so with only one terrain type, but I don't think that will be possible in the foreseeable future. --- Lincoln Peters <sa...@sb...> If not completely satisfied, return for full refund of purchase price. |