Re: [Xconq-developers] Is anyone out there?
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elijah_meeks,
matthewskala
From: <ms...@an...> - 2008-01-30 00:27:51
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On Tue, 29 Jan 2008, The Brain wrote: > good it actually is in terms of flexibility for the developer, wondered if > anyone is actually still developing this? It would be an enormous shame if I'm still reading the mailing list. I'm kind of in crunch mode right now for finishing my PhD - I have just the introduction and conclusion left to write for the thesis, followed by defence and revisions - but doing some more stuff on Xconq is actually pretty high on my list of things I want to do in the few months I'm planning to take off between when I finish and when I start whatever my next career stage might be. So I'm definitely planning to do some more on the game... Real Soon Now. It's quite likely that my next work on Xconq will focus on completing some of the game projects I've worked on in the past, such as SRE. I might do some bug-fixing too. > I also had a question about a possible bug in unit construction from a > treasury. If the treasury doesn't have enough of a material to build a unit > and you set a unit to build a unit then it neither builds it or comes back > flashing the next turn. Has anyone else experienced this? I don't recall this specific bug but it wouldn't surprise me. As I recall there are a lot of tricky situations that can come up in relation to construction, and depending on the specific rules of the game it's quite possible for units to go off into la-la land, never completing their construction tasks nor starting new ones. Last I worked on it (which was a few years ago now) we were fixing bugs one by one but it was clear that it wasn't really complete yet. The line between action-independent construction and action-based construction was never quite as clear as I would have liked. -- Matthew Skala ms...@an... Embrace and defend. http://ansuz.sooke.bc.ca/ |