Re: [Xconq-developers] Creating executable for XConq game module
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matthewskala
From: <ms...@an...> - 2007-01-22 13:53:28
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On Mon, 22 Jan 2007, Skam-MC wrote: > The point is that I've written a XConq game module and I want to run it on machines which don't have XConq engine installed. There's no easy way to do that. The current system requires that the game engine, graphics, and game modules all be in a bunch of separate files. On some operating systems, people have worked out ways to read support files (for software packages in general, not XConq specifically) out of an executable instead of from the OS filesystem, and with some clever programming I'm sure you could fit something like that into the existing XConq code; but it would be a matter of custom-programming it, because the current XConq is not designed to do anything like that. > Alternatively, can I create an installation package which would install > XConq along with MY own module, and create a link to my module? That's probably a much easier plan. If you create an installer using whatever techniques you normally use for that, it should be pretty easy to modify the current module-selecting code to go directly to your module instead of prompting the user. Be aware of your obligations under the GPL if you're distributing a customized binary package - you can do it, but if you do, then you must also make it possible for people to get the source code. -- Matthew Skala ms...@an... Embrace and defend. http://ansuz.sooke.bc.ca/ |