Feature Requests item #1517818, was opened at 2006-07-05 14:33
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Category: Game Engine: General
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Lincoln Peters (lmpeters)
Assigned to: Nobody/Anonymous (nobody)
Summary: New terrain subtype: offset connection
Initial Comment:
An offset connection is basically a cross between a
border and a connection. It can impede movement like
a border, and it can make movement easier like a
connection.
The basic idea is that the connection runs through a
cell, but stays close to the edge (let's say it's
about halfway between the center of the cell and the
edge). A unit that can travel along it (as per
mp-to-traverse) is assumed to be on it, while any
other unit is assumed to be at the center of the
cell. Thus, it may impede movement in a given
direction for some units (like a border) and enhance
movement for others (like a connection).
The application I have in mind for offset connections
is rivers in a low-level tactical game. By using an
offset connection, land units can require extra
effort to cross a river (if they can cross it at
all), while naval units can use it to travel inland.
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