[Xconq-developers] New ideas for Xconq
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From: <mar...@ae...> - 2006-07-03 10:07:43
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only recently have found XConq and got hooked almost instantly... But for my dismay I have found that it is almost stalled... :( My knowledge of C+ Windows programming is scarce at best. nonetheless I would like to contribute to the re-start of this project. My usual game platform is Windows so some redesign for this platform is needed... :) I do have several ideas like this: Instead of a single level of strategic, a 2 or 3 level of strategy/tactical format is the idea, as some else one posted in one of the forums something of Age of wonders, HOMM, Master of Magic. Although using the same engine in the process like zoomed combat. =20 pratical example: in a "combat" between 2 units instead of the simple shot a zoomed map zone (same engine) would appear with a bit more detail where each "main unit" is represented by 3 or 5 single units... The tactical (zoomed ) zone would be composed by the 6 hexs surrounding the main one.=20 How to accomplish this ? I do not know , yet ...=20 But I want to help... Regarding the windows GUI only one critical comestic change is required: the inclusion of the "Next Turn" in a button. I still have some other ideas but that one is the main one... Although I need some points regarding compiling in the win32 I am using DevC and GCC as compiler to start this project. any comments ? =20 Thanks in advance=20 Mark Marques _________________________________________________________ CEAC - Cursos Forma=E7=E3o Profissional. Saiba mais aqui.: http://ceac.online.pt |