Feature Requests item #1469476, was opened at 2006-04-12 19:50
Message generated for change (Comment added) made by eric_mcdonald
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Category: Game Engine: Combat
Group: None
Status: Open
Resolution: None
Priority: 2
Submitted By: Sammual (sammual)
Assigned to: Nobody/Anonymous (nobody)
Summary: Tactical Combat Screen
Initial Comment:
As an added option allow for a Tactical Combat
Screen. When non-allied unit stacks enter the same
HEX take all units in that HEX and any adjacent HEX
and move them to a Tactical Combat Screen. Allow them
to move / fight here. (See Master of Magic or Age of
Wonders for an example).
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>Comment By: Eric McDonald (eric_mcdonald)
Date: 2006-04-13 02:51
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Thanks for volunteering to help out with xConq.
I was on a 10-month vacation from it until recently, and no
one else had really done anything with it in that time.
Currently, I am restructuring the sources in CVS,
__refactoring and documenting the code as I go. So, the main
trunk in CVS is going to be in a state of flux for the next
few weeks at least. Hopefully the final result will be more
navigable code and thus a smaller learning curve.
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Comment By: Sammual (sammual)
Date: 2006-04-13 02:39
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I am a huge Master of Magic fan who is learning C++ in order
to do a remake of MoM. I just found out about Xconq a few
days ago. As soon as I am up to speed I plan on attepting
to help out.
Sammual
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Comment By: Eric McDonald (eric_mcdonald)
Date: 2006-04-13 01:02
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We have discussed this before on mailing lists or
now-extinct fora. But, it looks like this idea never made it
into the feature request tracker. Thanks for adding it.
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