Anonymous - 2005-05-21

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I am planning on making tactical construction code be part
of the tactical handling code. This should largely address
the issues you describe.

As far as missiles go. I think those are a separate issue.
Somewhere else, perhaps the old Sourceware (Redhat) list, I
described various kinds of missiles: guided, seeker, and simple.
A guided missile is treated like a normal unit in that its
side's player has full control over it. A seeker missile is
given a target by its side's player, and then automatically
tracks the target without the player being able to
intervene. A simple missile is like an arrow or other
projectile; once launched, it moves in a direction and
that's that.