I'm a computer engineer, it is not too difficult. The problem, I'm not a developper. I'm using latest version of Visual Studio but I have problem during compilation only for each "max" and "min" in texture.cpp from Zenju code:
texture.cpp(297,28): error C3861: 'max': identifier not found
texture.cpp(298,28): error C3861: 'min': identifier not found
I have tried to convert to std::min and std::max but I have other errors after that. Doesn't seem the solution.
You are free to adapt the code, next step is not for me. I don't think a lot of work is required to have a valid version.
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Yes, thanks a lot. Unfortunately I think Zenju will never get back to ScummVM. And it's really a shame, since 2.1 is the first build in which the devs included a "stretch" option to deal with aspect ratio correction :(
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Hi everybody,
I have ported the modification of our dear Zenju to latest ScummVM sources. Available here:
https://www.mediafire.com/file/unl9hia3gt78m25/scummvm-2.2.0-xBRZ_sources.7z/file
I'm a computer engineer, it is not too difficult. The problem, I'm not a developper. I'm using latest version of Visual Studio but I have problem during compilation only for each "max" and "min" in texture.cpp from Zenju code:
texture.cpp(297,28): error C3861: 'max': identifier not found
texture.cpp(298,28): error C3861: 'min': identifier not found
I have tried to convert to std::min and std::max but I have other errors after that. Doesn't seem the solution.
You are free to adapt the code, next step is not for me. I don't think a lot of work is required to have a valid version.
Thank you so much for sharing this. It was a lot of time since Zenju updated the ScummVM with the awesome xbrz filter.
I'm not a developer, but I hope someone can help you to compilate this, It would be great to have an updated ScummVM version.
Yes, thanks a lot. Unfortunately I think Zenju will never get back to ScummVM. And it's really a shame, since 2.1 is the first build in which the devs included a "stretch" option to deal with aspect ratio correction :(