Commit Date  
[r35743] (1.7 kB) by gnif2

fixed: PAP works again after the merge

2011-01-02 10:35:00 View
[r35738] (1.7 kB) by gnif2

added: extra functions to CAEWAVLoader for SampleRate, FrameCount & Channel Count
added: Initial (broken) PulseAESound support

2011-01-02 07:06:29 View
[r35737] (1.7 kB) by gnif2

added: new CAEWAVLoader class
fixed: SoftAESound to use CAEWAVLoader class
added: Skeleton PulseAESound.cpp
fixed: Invalid frame count on Upmixed/Downmixed GUI sounds

2011-01-02 04:42:45 View
[r35733] (1.7 kB) by gnif2

fixed: CPulseAE now works again
cleanup a few cosmetics

2011-01-02 01:45:28 View
[r34131] (1.7 kB) by gnif2

moved: [AE] engines into their own directory

2010-09-24 01:28:23 View
[r33990] (1.7 kB) by gnif2

fixed: [AE] removed S24BE/LE formats, now just have NE, I am not sure how to endian convert this
added: [AE] S24NE3 format for packed S24 in 3 bytes
fixed: [AE] order of formats so best format is chosen first
fixed: [AE] alsa sink now checks used bits in the selected format

2010-09-20 05:25:50 View
[r33865] (1.7 kB) by topfs2

Added pulseaudio audio engine

2010-09-16 03:54:51 View
[r33840] (1.6 kB) by gnif2

fixed: [AE] more interface cleanups
moved: [AE] postproc occurs in addpackets, not get frames now
broke: [AE] getsamplerate in passthrough needs re-working

2010-09-15 15:52:19 View
[r33826] (2.1 kB) by gnif2

refactor: [AE] cleaned up the interfaces somewhat, still not finished

2010-09-15 08:33:34 View
[r33775] (993 Bytes) by gnif2

added: [AE] CAEFactory so the soon to come "PulseAE" can be implemented
added: [AE] IAE, IAEStream, IAESound interfaces
refactored: [AE] current implementation to SoftAE and implemented new interfaces

2010-09-14 03:26:31 View

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