Commit Date  
[r35741] by gnif2

fixed: deadlock in CPulseAE::GetSound

2011-01-02 09:32:22 Tree
[r35740] by gnif2

fixed: PulseAE GUI sounds now work

2011-01-02 09:14:59 Tree
[r35739] by CrystalPT

fixed: bitstream mode improperly set. Ticket #10981.

Broke AC3 passthrough for emotiva and NAD receivers.
Patch sent to ffmpeg by Anssi and accepted.

2011-01-02 08:37:42 Tree
[r35738] by gnif2

added: extra functions to CAEWAVLoader for SampleRate, FrameCount & Channel Count
added: Initial (broken) PulseAESound support

2011-01-02 07:06:29 Tree
[r35737] by gnif2

added: new CAEWAVLoader class
fixed: SoftAESound to use CAEWAVLoader class
added: Skeleton PulseAESound.cpp
fixed: Invalid frame count on Upmixed/Downmixed GUI sounds

2011-01-02 04:42:45 Tree
[r35736] by CrystalPT

fixed: request passthrough only when required

2011-01-02 02:42:54 Tree
[r35735] by CrystalPT

[WIN32] oops, freed memory too early in wasapi shared mode

2011-01-02 02:03:09 Tree
[r35734] by CrystalPT

fixed: look for the existence of a sound without creating an entry in m_sounds

2011-01-02 01:46:42 Tree
[r35733] by gnif2

fixed: CPulseAE now works again
cleanup a few cosmetics

2011-01-02 01:45:28 Tree
[r35732] by CrystalPT

restore exclusive mode message

2011-01-02 00:55:50 Tree
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