[7f6c5e]: plugin.audio.podcatcher / feedreader / opml.py  Maximize  Restore  History

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# -*- coding: utf-8 -*-
#-------------LicenseHeader--------------
# plugin.audio.PodCatcher - A plugin to play Podcasts
# Copyright (C) 2010 Raptor 2101 [raptor2101@gmx.de]
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import shutil,os,urllib2,pickle;
from xml.dom import minidom;
from xml.dom import Node;
from feedfactory import FeedFactory;
from html import transformHtmlCodes;
from archivefile import OpmlArchiveFile;
class OpmlFolder(object):
def loadFromNode(self, rootNode, gui):
self.gui = gui;
self.elements = [];
self.title = transformHtmlCodes(rootNode.getAttribute('text'));
for node in rootNode.childNodes:
try:
if node.hasChildNodes() and node.firstChild.tagName == "outline":
element = OpmlFolder();
element.loadFromNode(node, self.gui);
else:
element = FeedFactory.getFeedFromNode(node, self.gui)
self.elements.append(element);
except:
self.gui.log("Something goes wrong while processing the node %s"%rootNode.getAttribute('text'));
def loadFromState(self, stateObject, gui):
self.gui = gui;
self.elements = [];
self.title = stateObject.title;
for stateElement in stateObject.elements:
try:
if(type(stateElement).__name__ == "OpmlFolderState"):
element = OpmlFolder()
element.loadFromState(stateElement,self.gui);
else:
element = FeedFactory.getFeedFromState(stateElement, self.gui)
self.elements.append(element);
except:
self.gui.log("Something goes wrong while processing the node %s"%stateObject.title);
def displayMenu(self, path):
if len(path) > 0:
index = int(path.pop(0));
element = self.elements[index];
element.displayMenu(path);
else:
for element in self.elements:
self.gui.buildMenuEntry(element,len(self.elements));
def play(self, path):
if len(path) > 0:
index = int(path.pop(0));
element = self.elements[index];
element.play(path);
else:
self.gui.play(self);
self.markRead();
def markRead(self, path = []):
if len(path) > 0:
index = int(path.pop(0));
self.gui.log("MarkRead: %d"%index);
element = self.elements[index];
element.markRead(path);
else:
self.gui.log("Mark Elements Read");
for element in self.elements:
element.markRead();
def reload(self, path = []):
if len(path) > 0:
index = int(path.pop(0));
self.gui.log("Reload: %d"%index);
element = self.elements[index];
element.reload(path);
else:
for element in self.elements:
element.reload();
def load(self):
for element in self.elements:
if(type(element).__name__ == "OpmlFolder"):
element.load();
else:
element.loadFeed();
def hasUnreadItems(self):
for element in self.elements:
if(element.hasUnreadItems()):
return True;
return False;
def getAllUnreadItems(self, items):
for element in self.elements:
element.getAllItems(items);
class OpmlFile:
def __init__(self, opmlFile, archivePath, gui):
self.gui = gui;
self.opmlFolder = OpmlFolder();
archiveFile = os.path.join(archivePath,"opml.archive");
if(OpmlArchiveFile.updateNeeded(opmlFile, archiveFile)):
self.xmlDoc = minidom.parse(opmlFile)
self.cleanupNodes(self.xmlDoc.documentElement);
self.xmlDoc.documentElement.normalize()
for bodyNode in self.xmlDoc.getElementsByTagName('body'):
self.opmlFolder.loadFromNode(bodyNode, self.gui )
OpmlArchiveFile.save(self.opmlFolder, archiveFile);
else:
state = OpmlArchiveFile.load(archiveFile);
self.opmlFolder.loadFromState(state,self.gui);
def cleanupNodes(self, rootNode):
for node in rootNode.childNodes:
if node.nodeType == Node.TEXT_NODE:
node.data = node.data.strip()
else:
self.cleanupNodes(node);
def displayMenu(self, path):
self.opmlFolder.displayMenu(path);
def getItem(self, path):
return self.opmlFolder.getItem(path);
def play(self, path):
self.opmlFolder.play(path);
def markRead(self, path):
self.opmlFolder.markRead(path);
def reload(self, path):
self.opmlFolder.reload(path);
def load(self):
self.opmlFolder.load();

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