Re: DialogPeripheralManager.xml and DialogPeripheralSettings.xml

Last time I checked there was no way to fake these windows so how are we supposed to code them?



From: Jezz_X <jezzx@xboxmediacenter.com>
To: trizinn <trizinn@gmail.com>
Cc: TheUni@xbmc.org; XBMC ADDON LIST <xbmc-addons@lists.sourceforge.net>; contact@teamblackbolt.co.uk; Adam Lee <h4nniib4l@live.com>; Kevin Goffe <kevingoffe@yahoo.co.uk>; Predrag Mitić <pmitic@gmail.com>
Sent: Monday, 27 February 2012, 3:23
Subject: Re: [Xbmc-addons] Call for Eden skins

While we are on the topic of compatibility I'll throw in a few recent
changes since the creation of the pre-eden repo skinners might need to
look at before submitting

* add the _screenshots folder (like TheUni said)
* Make sure you have removed the code for the video files windows
* Make sure you now use the Window.Property() stuff for weather
(including adding a label for the weather provider please) and check
all your labels display right
* Make sure you have the new dialogs added DialogPeripheralManager.xml

On Mon, Feb 27, 2012 at 9:41 AM, trizinn <trizinn@gmail.com> wrote:
> I'll submit it sometime next week.
> On Sun, Feb 26, 2012 at 2:04 PM, Cory Fields <TheUni@xbmc.org> wrote:
>> Hi guys
>> As Eden approaches, we want to be sure to have all compatible skins
>> listed in the official repo for maximum exposure. Now that all
>> features and strings are entirely frozen for release, for those of you
>> who maintain Eden skins that have not made it to the official Eden
>> repo yet (and anyone I may have missed), could you please take this
>> time to submit them now?
>> Thanks!
>> Cory
> --
> - Tran
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