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busy, busy, busy

Though SourceForge has shown some inactivity, I can guarantee that we haven't been inactive. Before this game can continue, we have to finish developing the Engine. We've found that we ran into too many problems with the way we were doing the scenegraphs and a whole array of badness. Hopefully the Gerbil Drop Game Engine will be done soon, at least for the first part of the XBG process.

Posted by Tim Orr 2004-08-05

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