Finally, I have managed to get back to work on this. I have a managebly playable version... though, I have a lot of bugs to figure out with speed and a few other things
Though SourceForge has shown some inactivity, I can guarantee that we haven't been inactive. Before this game can continue, we have to finish developing the Engine. We've found that we ran into too many problems with the way we were doing the scenegraphs and a whole array of badness. Hopefully the Gerbil Drop Game Engine will be done soon, at least for the first part of the XBG process.
I apologize for not updating cvs lately, nor updating the categories. We've undergone a lot of changes including going to a java format. We've gone to an entirely Java platform to support all platforms. As soon as the documentation binder and architecture binders are typed and the first alpha is setup, we'll be loading it in CVS.
Made some changes and am moving forward. Have some problems with model loaders, but other than that have a nice architecture going.