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1000 Downloads reached!

After 2 years of releasing my first sf project it finally reached 1000 downloads! Thanks to all for downloading & trying x86mph.
Don't forget to check out the SVN, it is more up to date.
I'm planning to improve 3D support in the future. Also the webpage needs to be updated & I still have to finish the new doc (The initial v1.1 documentation can still be downloaded, which is very complete) Don't forget that the code is heavily commented.

Posted by Dark_Sylinc 2007-05-26

x86mph Subversion now available

Finally, the SVN repository could be upload to Sourceforge. Thanks to it's wonderfull and easy-to-use migration tools, I could upload a copy of the SVN repository I was working on locally. Now users will see that not only the latest copy has been uploaded, but also some versions that were never released.
I hope you'll enjoy it

Posted by Dark_Sylinc 2006-12-02

x86mph v3.2 beta released!

MANY improvements have been made in this new release:
*New C++ overloads for manipulating vectors and matrices
*Optimized overall asm routines
*New samples
*SSE & 3DNow! accelerated vertex blending
*Experimental cos() and sin() routines (beta stages)

Currently Linux version hasn't been tested for v3.2 beta
Final v3.2 will focus on stability and better Linux compliance

x86mph is a multi-purpose library that provides SIMD acceleration (i.e. MMX, SSE, 3DNow!) for multimedia routines: matrix calculation, image processing, 3D transform and lightning, etc.

Posted by Dark_Sylinc 2006-10-22

x86mph v3.1 released - Important bug fixed

A new release of x86mph... this time compatible with the previous version, as we mainly intend.
We added fast routines for manipulating matrices, and fixed an important bug in SSE_Memcpy when size of data was less than 32 bytes

Posted by Dark_Sylinc 2006-03-05

x86mph v3.0 released!

A new release of x86mph has been made! If your program uses x86mph's TnL (Transform and Lightning engine)this version won't be compatible with your program. Luckily, rebuilding your app will fix the problem. The reason of this change is that we have introduced a SPECULAR LIGHTNING. Now you can use this feature and see great lightning effects.

We also updated our homepage! We hope you like it.

Posted by Dark_Sylinc 2005-12-31

x86mph v2.1 released

x86mph v2.1 was released and lots of bugs were fixed since 1.2 (and some new that appeared in 2.0)
Now texture perspective and Z buffering works fine, the light engine doesn't crash, and many other improvemments!

For those who don't know what x86mph is, it is an optimization library that uses MMX, SSE, and 3DNow! to make your tasks faster.
It mainly points for developers. This library supports manipulating images, a 3D transforming and lightning engine (also called TnL),
trigonometric calculations, aligned memory allocation, matrix calculation, etc.

Posted by Dark_Sylinc 2005-11-26

x86mph v1.2 released

This is the first stable release. The x86mph library is a set of many functions that accelerate your tasks by using MMX, SSE, and 3DNow!, with generic C files for old computers and non-ia32 machines.

x86mph has: memory helpers (like memcpy), an own TnL engine; matrix, vector and vertex helpers; FPU management, math routines, etc

Posted by Dark_Sylinc 2005-02-14
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