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#3 v1.2 enhancements. Hotkey: UI changes, AI remembers last command. Single fire: Range = missile range.

Started
nobody
Medium
2010-03-15
2010-03-15
Anonymous
No

Originally created by: atomicdryad
Originally owned by: atomicdryad

Changes since posting on egosoft:
* Calling up stored missile ship that is OOS didn't quite work out as I
wanted. Fixed.
* The .dummy hotkey scripts now store a local variable on the ship:
medusa.lastcmd ARRAY(command,arg1,arg2,flighttime). .single and .array now
have a 'finish' sub that checks to see if the stored value is not too old
(300s), and starts the command if valid. They will also report a summary of
actual missiles fired at the end of the barrage.

Stability/Buggyness:
* Tested extensively on 1.2 (the poor Paranid...). No bugs found in command
recall or UI.

Compatibility with 1.3:
* .dummy files can be thrown in with 100% compatibility.
* Replacing 'return $anull's with 'finish' in .single and .array -should-
work (after variables are set etc).

Diff of xmlspew converted into plaintext attached. Diff'ed xmlspew can be
provided if needed.

1 Attachments

Discussion

  • Anonymous

    Anonymous - 2010-03-15

    Originally posted by: Liath...@gmail.com

    (No comment was entered for this change.)

    Labels: Medusa

     
  • Anonymous

    Anonymous - 2010-03-15

    Originally posted by: Liath...@gmail.com

    (No comment was entered for this change.)

    Owner: atomicdryad

     
  • Anonymous

    Anonymous - 2010-03-15

    Originally posted by: Liath...@gmail.com

    (No comment was entered for this change.)

    Labels: -Type-Defect 1.2
    Status: Started

     

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