X3d Render Library 1.0 proposed features
*Scene
Dynamic level of details system
Octree ( Bounding Volume Hierachies )
Height-map-based terrain
*Graphics
Transformation ( including Euler & Lookat camera )
Triangle mesh rasterization
screen buffer ( double buffer )
z-buffer
stencil buffer
Texture mapping
Linear filtering
Bilinear filtering
Trilinear filtering
Anisotropic filtering
Edge anti-aliasing
Flat lighting
Gouraud lighting
Per-pixel lighting
Cascaded percentage closer shadow mapping ( for spot & point light )
Stencil shadow ( for directional light )
parallex occlusion mapping
Octree based Global illuminational lighting system
High dynamic range lighting system
Precomputed Radiance Transfer system
*File format
.obj files
.blender files
*System
Pure software
Multi-threading
Anonymous