X3d Render Library 1.x (All branches) proposed features
Scene management
Dynamic level of details system
Octree (Spatial)
Bounding Volume Hierachies (Object-based split)
Kd-tree
Grid Spatial
Real-time scan-line based rendering
Height-map-based terrain
Overall graphics pipeline simulation
Several advanced shaders (CSM + PSSM, SSAO, Per-pixel lightning, Parallex Mapping, HDR effect etc.)
Deferred pipeline
Offline rendering
Path tracer
Photon mapping
Radiosity-based light mapping
Spherical Harmony lighting system
Precomputed Radiance Transfer system
Supported File format
.obj file format
.pbrt file format
Pure software
Multi-threading
Anonymous