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From: Web3D C. <ann...@we...> - 2024-09-18 01:02:33
|
Web3D 2024 is just around the corner! In-person and on-line registration (https://web3d.siggraph.org/2024-registration/) is still Open! Web3D 2024 Conference (https://web3d.siggraph.org/) , 25-27 September 2024, in Guimarães, Portugal. Check out our program (https://web3d.siggraph.org/2024-program/) . Don’t miss your final opportunity to register and join us in Guimarães, Portugal for an unforgettable event of 3D innovation and technology.. Immerse yourself in the latest advancements in 3D graphics, participate in dynamic discussions, and network with industry leaders and professionals from all over the world. Be present where the brightest minds in the field share their groundbreaking work and ideas. Secure your spot today and get ready to be inspired! Grab a Full Conference or a One-Day pass If you can't make it to Portugal secure Virtual Access and dive into the action from anywhere in the world! See you in Guimarães, Portugal! Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=c9afbb2cf1) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=c9afbb2cf1) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Web3D C. <ann...@we...> - 2024-09-03 19:14:42
|
In-person and on-line registration is still open! A fantastic opportunity to dive deep into: Metaverse - Digital Twins - AR/VR Simulation - Scientific Visualization and more. If you are unable to travel to Portugal, join us on-line. Web3D 2024 Conference (https://web3d.siggraph.org/) , 25-27 September 2024, in Guimarães, Portugal. In-person and on-line registration (https://web3d.siggraph.org/2024-registration/) is still open! * Connect with Industry leaders and peers. * Learn from experts researchers and our notable keynote speakers (https://web3d.siggraph.org/program/keynote) who will share valuable insights and strategies. * Connect with fellow attendees and build lasting relationships. * Participate in interactive tutorials and workshops designed to enhance your skills. * Check out our program (https://web3d.siggraph.org/2024-program/) to see all the exciting sessions we have planned! * Click here toregister now (https://web3d.siggraph.org/2024-registration/) . We can’t wait to share this experience with you and look forward to your participation! If you would like more information about the conference, please visit our website (https://web3d.siggraph.org/) . See you in Guimarães, Portugal! Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=f772b6f29b) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=f772b6f29b) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Web3D C. <ann...@we...> - 2024-08-20 20:34:52
|
Show off your Skills! Submit and win cash prizes up to $1,200. Submission deadline Sept 8, 2024 Showcase your HAnim Music 3D Character Animation and win cash prizes Seize this fantastic opportunity to show off your creative skills and win cash prizes up to $1,200 at the annual Web3D 2024 Conference (https://web3d.siggraph.org/) (September 25-27, 2024). The HAnim competition submission deadline is September 8th, 2024. Submission Details (https://web3d.siggraph.org/humanoid-animation-competition/) . Early registration (https://web3d.siggraph.org/2024-registration/) is still open. ** Who Can Create the Best Animation? ------------------------------------------------------------ Dive into a unique opportunity at the annual Web3D 2023 Conference and showcase your 3D Graphics skills! Create the best HAnim Music 3D Character Animation and stand a chance to win exciting prizes: 1. 1st Place Prize $1,200 2. 2nd Place Prize $1,000 3. 3rd Place Prize $500 ** Submit your Work for the Chance to Win! Submission Deadline Spetember 8th, 2024 ------------------------------------------------------------ Winners will have the opportunity to present their work at the conference. For detailed submission guidelines, instructions, and resources, please visit our submission details (https://web3d.siggraph.org/humanoid-animation-competition/) page. Submit in EasyChair here (https://easychair.org/my/conference?conf=web3d2024) . This year, we are accepting submissions for two categories: 1. 90 to 120 seconds music video of a musical performance 2. 10 to 20 seconds music video showcasing a fashion catwalk Get creative, and let's shape the future of 3D Graphics together! Learn More (https://web3d.siggraph.org) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=d55c19162b) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=d55c19162b) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Web3D C. <ann...@we...> - 2024-08-15 15:29:36
|
Dieter Fellner, Leonel Morgado and Miguel Otaduy Meet our Keynote Speakers - Dieter Fellner, Leonel Morgado and Miguel Otaduy Their contributions to the field of 3D Graphics have been transformative, and they continue to shape the future of this industry. They will provide new insights into the evolving world of 3D technologies and immersive environments. Join us in-person in Guimarães, Portugal or on-line from September 25-27, 2024. Early registration (https://web3d.siggraph.org/2024-registration/) is still open. We have an action packed Program (https://web3d.siggraph.org/2024-program/) with research papers, workshops, tutorials, Industrial use cases and more. Enter our HAnim Music (https://web3d.siggraph.org/humanoid-animation-competition/) Animation competition (https://web3d.siggraph.org/humanoid-animation-competition/) (deadline September 1st). Prizes up to $1,200. ** Dieter W. Fellner - Fraunhofer Institute ------------------------------------------------------------ ** Immersive Realities – From Mass Digitization to High-Fidelity Rendering ------------------------------------------------------------ The talk will address the challenges we face as well as current solutions to bring part of our real-world environment into the virtual world, interact with it, and bring it back into our real world. Particular emphasis will be given to industrial-scale solutions to 3D (actually nD, n>3) mass-digitization, Web3D-enabled interaction within digital worlds, and 3D color printing. Dieter W. Fellner is a professor of computer science at TU Darmstadt, Germany and Director of the Fraunhofer Institute of Computer Graphics (IGD) at the same location. He is also professor at TU Graz (Austria) and CEO of Fraunhofer Austria. His research activities over the last years covered efficient rendering and visualization algorithms, generative and reconstructive modeling, virtual and augmented reality, graphical aspects of internet-based multimedia information systems, cultural heritage and digital libraries as well as visual healthcare technologies. ** ------------------------------------------------------------ ** ------------------------------------------------------------ Leonel Morgado - Universidade Aberta ** Immersive Learning Environments and Co-intelligence ------------------------------------------------------------ The talk will address how immersive learning environments are being used and their relationship to co-intelligence, using generative artificial intelligences as intellectual partners. Immersion is approach as a phenomenon arising from spatial, narrative, and agency conceptual dimensions, showcasing how this framework supports the interpretation and design of educational experiences. Using recent research findings on educational strategies and practices with immersive environments, the talk will illustrate how to plan and implement immersive learning cases grounded in the literature. The discussion will highlight current research challenges, aiming to inspire innovative educational practices and future research directions. Leonel Morgado is a full Professor at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds, and a Senior Researcher at the independent research unit INESC TEC. His main research interest is the use and development of immersive learning environments, which he pursues since 2000. He led and participated in multiple research projects, funded by partners from industry, civil society, national government, and the European Union. ** Miguel Otaduy - Universidad Rey Juan Carlos & Meta Reality Labs Research ------------------------------------------------------------ ** Learning reduced models for physics-based simulation in VR ------------------------------------------------------------ Virtual reality puts a hard constraint on the compute budget of physics-based simulations: they must be executed at interactive rates, and using minimal hardware resources that we can just wear. Reduced simulation models offer a solution to this challenge, by focusing the degrees of freedom of the simulation on a compact space that best describes the relevant physical phenomena. This talk will cover our experience on the design of expressive reduced spaces for VR simulation of bodies, hands, or cloth. Our methodology explores the use of neural representations at different stages of the modeling process, with the common theme of designing accurate nonlinear mappings from reduced space to the full-dimensional space. The talk will cover relevant research carried out while at Universidad Rey Juan Carlos. Miguel Otaduy received his BS degree in electrical engineering from Mondragón University, in 2000, and the MS and PhD degrees in computer science from the University of North Carolina, Chapel Hill, in 2003 and 2004, respectively. He is an associate professor in the Department of Computer Science, Universidad Rey Juan Carlos (URJC Madrid), where he leads the Multimodal Simulation Lab. From 2005 to 2008, he was a research associate with ETH Zurich. In 2022 he joined Meta Reality Labs Research as research scientist. In 2017 he co-founded SEDDI for the development of innovative digital solutions for the textile and fashion industries, and he was its Chief Science Officer until 2022. His research interests extend across physics-based simulation, covering algorithmic design or applied problems for virtual touch, animation, fashion, computational medicine, or fabrication. He has received two major excellence research grants in Europe: ERC Consolidator Grant (2017), ERC Starting Grant (2011). Join us in-person or on-line! Take this opportunity to learn from the best in the industry and engage with a passionate community of like-minded enthusiasts. We thank our Platinum sponsor 3dMD (http://3dmd.com) and Gold Sponsors Khronos (http://khronos.org) . Let's come together to advance the exciting world of 3D on the Web! If you would like more information about the conference, please visit our website (https://web3d.siggraph.org/) . See you in beautiful Guimarães, Portugal! Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=7055fbc4a5) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=7055fbc4a5) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Andreas P. <and...@gm...> - 2024-08-09 23:17:14
|
Thanks for responding quickly. There isn't really anything to enable. I may add that there is a need for X3D UI/navigation work in XR. For example, examine mode does not really apply to XR. XR controllers or actual finger tracking seem to be often used and differ significantly from the concept used for pointing devices in X3D. One option may be to allow custom behaviors by passing WebXR (and equivalent) event streams to Scene authors, perhaps with a XRSensor node with lots of fields. Andreas On Fri, Aug 9, 2024, 9:27 AM Polys, Nicholas <np...@vt...> wrote: > X3DOM 1.8.3 supports the standard / recommended interfaces > to start an XR session. > > If you have an XR device installed, you will see goggles on the lower > right. > > If you don't have access to a headset, > install > the WebXR extension for Chrome or Firefox > > and you have a tab to control and debug those event streams > in the browser debugger > > br, > _n > > > > ------------------------------ > *From:* Brutzman, Donald (Don) (CIV) <bru...@np...> > *Sent:* Friday, August 9, 2024 5:00:30 AM > *To:* Andreas Plesch <and...@gm...>; Polys, Nicholas < > np...@vt...>; rag...@gm... <rag...@gm...>; > tim...@th... <tim...@th...> > *Cc:* X3D Public Mailing List (x3d...@we...) <x3d...@we...>; > x3d...@li... < > x3d...@li...>; Brewster, Jon (CIV) < > jon...@np...>; Alex Viana (Internal Guest) < > ale...@us...> > *Subject:* XR viewing with X3DOM > > Thanks for this excellent paper in last year's Web3D Conference. Am > hoping to demonstrate this capability more widely. > > - Integrating XR Content in X3DOM: Supporting Navigation and Custom > Functions in X3D Scenes > - *Raghav <https://orcid.org/0009-0008-6918-1328>** > <https://orcid.org/0009-0008-6918-1328>**Sethi > <https://orcid.org/0009-0008-6918-1328>*, Computer Science, Virginia > Polytechnic Institute and State University, USA, *rag...@gm... > <rag...@gm...>* > *Andreas <https://orcid.org/0000-0002-3355-9199>** > <https://orcid.org/0000-0002-3355-9199>**Plesch > <https://orcid.org/0000-0002-3355-9199>*, Harvard University, USA, *pl...@fa... > <pl...@fa...>* > *Timo <https://orcid.org/0009-0008-6212-745X>** > <https://orcid.org/0009-0008-6212-745X>**Sturm > <https://orcid.org/0009-0008-6212-745X>*, Threedy GmbH, Germany, *tim...@th... > <tim...@th...>* > *Nicholas <https://orcid.org/0000-0002-8503-970X>** > <https://orcid.org/0000-0002-8503-970X>**Polys > <https://orcid.org/0000-0002-8503-970X>*, Advanced Research Computing, > Virginia Polytechnic Institute and State University, USA, *np...@vt... > <np...@vt...>* > > > > - DOI: *https://doi.org/10.1145/3611314.3615918 > <https://doi.org/10.1145/3611314.3615918>* > Web3D '23: *The 28th International ACM Conference on 3D Web Technology > <https://doi.org/10.1145/3611314>*, San Sebastian, Spain, October 2023 > - This paper explores the integration of eXtended Reality (XR) content > within X3DOM, a popular framework for displaying 3D content in web > browsers. The importance of Web3D and the prevalent use of the X3D file > format are discussed. With the deprecation of WebVR and the adoption of > WebXR in web browsers, X3DOM has emerged as one of the pioneering adaptors > of WebXR APIs. This paper highlights the current capabilities of X3DOM, > which enable users to explore 3D scenes on regular screens and seamlessly > transition into Virtual Reality (VR) mode. It showcases the use of > controllers for navigation and the execution of custom functions within the > X3D scenes. Additionally, the paper presents a series of developed 3D > scenes that demonstrate the effectiveness of X3DOM in rendering VR content, > ranging from indoor to outdoor environments, utilizing X3D nodes to display > images and videos to create immersive photospheres and rich interactive > scenes. > - https://dl.acm.org/doi/fullHtml/10.1145/3611314.3615918 > > Request: please advise where to find the configuration setup to activate > this capability. I am hoping to apply those settings as defaults (or if > still developmental, then at least an option) in the > *X3dToX3domX_ITE.xslt* stylesheet so that all of our online X3D examples > are able to utilize it. Here is an example showing the current conversion > pattern from an .x3d source model, refinements are always welcome. > > > - X3D Resources: Examples > - https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples > > > > - X3D Example Archives: X3D4WA, X3D for Web Authors, Chapter 01 > Technical Overview, Hello World > - > https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldIndex.html > - > https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldX3dom.xhtml > - > https://andreasplesch.github.io/Library/Viewer/index.html?url=https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.x3d > > > > - X3dToX3domX_ITE.xslt > - XSLT stylesheet to convert X3D source into an HTML5 XHTML page > containing the embedded X3D scene using either X3DOM or X_ITE syntax. > - https://www.web3d.org/x3d/stylesheets/X3dToX3domX_ITE.xslt > - > https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToX3domX_ITE.xslt > > > As ever, thanks for these important efforts. Hoping to have fun with X3D > in XR! 🙂 > > > all the best, Don > > -- > > Don Brutzman Naval Postgraduate School, Code USW/Br > bru...@np... > > Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA > +1.831.656.2149 > > X3D graphics, virtual worlds, navy robotics > https://faculty.nps.edu/brutzman > > > |
From: Polys, N. <np...@vt...> - 2024-08-09 17:00:40
|
X3DOM 1.8.3 supports the standard / recommended interfaces to start an XR session. If you have an XR device installed, you will see goggles on the lower right. If you don't have access to a headset, install the WebXR extension for Chrome or Firefox and you have a tab to control and debug those event streams in the browser debugger br, _n ________________________________ From: Brutzman, Donald (Don) (CIV) <bru...@np...> Sent: Friday, August 9, 2024 5:00:30 AM To: Andreas Plesch <and...@gm...>; Polys, Nicholas <np...@vt...>; rag...@gm... <rag...@gm...>; tim...@th... <tim...@th...> Cc: X3D Public Mailing List (x3d...@we...) <x3d...@we...>; x3d...@li... <x3d...@li...>; Brewster, Jon (CIV) <jon...@np...>; Alex Viana (Internal Guest) <ale...@us...> Subject: XR viewing with X3DOM Thanks for this excellent paper in last year's Web3D Conference. Am hoping to demonstrate this capability more widely. * Integrating XR Content in X3DOM: Supporting Navigation and Custom Functions in X3D Scenes * Raghav<https://orcid.org/0009-0008-6918-1328> <https://orcid.org/0009-0008-6918-1328> Sethi<https://orcid.org/0009-0008-6918-1328>, Computer Science, Virginia Polytechnic Institute and State University, USA, rag...@gm...<mailto:rag...@gm...> Andreas<https://orcid.org/0000-0002-3355-9199> <https://orcid.org/0000-0002-3355-9199> Plesch<https://orcid.org/0000-0002-3355-9199>, Harvard University, USA, pl...@fa...<mailto:pl...@fa...> Timo<https://orcid.org/0009-0008-6212-745X> <https://orcid.org/0009-0008-6212-745X> Sturm<https://orcid.org/0009-0008-6212-745X>, Threedy GmbH, Germany, tim...@th...<mailto:tim...@th...> Nicholas<https://orcid.org/0000-0002-8503-970X> <https://orcid.org/0000-0002-8503-970X> Polys<https://orcid.org/0000-0002-8503-970X>, Advanced Research Computing, Virginia Polytechnic Institute and State University, USA, np...@vt...<mailto:np...@vt...> * DOI: https://doi.org/10.1145/3611314.3615918 Web3D '23: The 28th International ACM Conference on 3D Web Technology<https://doi.org/10.1145/3611314>, San Sebastian, Spain, October 2023 * This paper explores the integration of eXtended Reality (XR) content within X3DOM, a popular framework for displaying 3D content in web browsers. The importance of Web3D and the prevalent use of the X3D file format are discussed. With the deprecation of WebVR and the adoption of WebXR in web browsers, X3DOM has emerged as one of the pioneering adaptors of WebXR APIs. This paper highlights the current capabilities of X3DOM, which enable users to explore 3D scenes on regular screens and seamlessly transition into Virtual Reality (VR) mode. It showcases the use of controllers for navigation and the execution of custom functions within the X3D scenes. Additionally, the paper presents a series of developed 3D scenes that demonstrate the effectiveness of X3DOM in rendering VR content, ranging from indoor to outdoor environments, utilizing X3D nodes to display images and videos to create immersive photospheres and rich interactive scenes. * https://dl.acm.org/doi/fullHtml/10.1145/3611314.3615918 Request: please advise where to find the configuration setup to activate this capability. I am hoping to apply those settings as defaults (or if still developmental, then at least an option) in the X3dToX3domX_ITE.xslt stylesheet so that all of our online X3D examples are able to utilize it. Here is an example showing the current conversion pattern from an .x3d source model, refinements are always welcome. * X3D Resources: Examples * https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples * X3D Example Archives: X3D4WA, X3D for Web Authors, Chapter 01 Technical Overview, Hello World * https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldIndex.html * https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldX3dom.xhtml * https://andreasplesch.github.io/Library/Viewer/index.html?url=https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.x3d * X3dToX3domX_ITE.xslt * XSLT stylesheet to convert X3D source into an HTML5 XHTML page containing the embedded X3D scene using either X3DOM or X_ITE syntax. * https://www.web3d.org/x3d/stylesheets/X3dToX3domX_ITE.xslt * https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToX3domX_ITE.xslt As ever, thanks for these important efforts. Hoping to have fun with X3D in XR! 🙂 all the best, Don -- Don Brutzman Naval Postgraduate School, Code USW/Br bru...@np... Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149 X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman |
From: Brutzman, D. (D. (CIV) <bru...@np...> - 2024-08-09 14:34:18
|
Thanks for this excellent paper in last year's Web3D Conference. Am hoping to demonstrate this capability more widely. * Integrating XR Content in X3DOM: Supporting Navigation and Custom Functions in X3D Scenes * Raghav<https://orcid.org/0009-0008-6918-1328> <https://orcid.org/0009-0008-6918-1328> Sethi<https://orcid.org/0009-0008-6918-1328>, Computer Science, Virginia Polytechnic Institute and State University, USA, rag...@gm...<mailto:rag...@gm...> Andreas<https://orcid.org/0000-0002-3355-9199> <https://orcid.org/0000-0002-3355-9199> Plesch<https://orcid.org/0000-0002-3355-9199>, Harvard University, USA, pl...@fa...<mailto:pl...@fa...> Timo<https://orcid.org/0009-0008-6212-745X> <https://orcid.org/0009-0008-6212-745X> Sturm<https://orcid.org/0009-0008-6212-745X>, Threedy GmbH, Germany, tim...@th...<mailto:tim...@th...> Nicholas<https://orcid.org/0000-0002-8503-970X> <https://orcid.org/0000-0002-8503-970X> Polys<https://orcid.org/0000-0002-8503-970X>, Advanced Research Computing, Virginia Polytechnic Institute and State University, USA, np...@vt...<mailto:np...@vt...> * DOI: https://doi.org/10.1145/3611314.3615918 Web3D '23: The 28th International ACM Conference on 3D Web Technology<https://doi.org/10.1145/3611314>, San Sebastian, Spain, October 2023 * This paper explores the integration of eXtended Reality (XR) content within X3DOM, a popular framework for displaying 3D content in web browsers. The importance of Web3D and the prevalent use of the X3D file format are discussed. With the deprecation of WebVR and the adoption of WebXR in web browsers, X3DOM has emerged as one of the pioneering adaptors of WebXR APIs. This paper highlights the current capabilities of X3DOM, which enable users to explore 3D scenes on regular screens and seamlessly transition into Virtual Reality (VR) mode. It showcases the use of controllers for navigation and the execution of custom functions within the X3D scenes. Additionally, the paper presents a series of developed 3D scenes that demonstrate the effectiveness of X3DOM in rendering VR content, ranging from indoor to outdoor environments, utilizing X3D nodes to display images and videos to create immersive photospheres and rich interactive scenes. * https://dl.acm.org/doi/fullHtml/10.1145/3611314.3615918 Request: please advise where to find the configuration setup to activate this capability. I am hoping to apply those settings as defaults (or if still developmental, then at least an option) in the X3dToX3domX_ITE.xslt stylesheet so that all of our online X3D examples are able to utilize it. Here is an example showing the current conversion pattern from an .x3d source model, refinements are always welcome. * X3D Resources: Examples * https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples * X3D Example Archives: X3D4WA, X3D for Web Authors, Chapter 01 Technical Overview, Hello World * https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldIndex.html * https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorldX3dom.xhtml * https://andreasplesch.github.io/Library/Viewer/index.html?url=https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloWorld.x3d * X3dToX3domX_ITE.xslt * XSLT stylesheet to convert X3D source into an HTML5 XHTML page containing the embedded X3D scene using either X3DOM or X_ITE syntax. * https://www.web3d.org/x3d/stylesheets/X3dToX3domX_ITE.xslt * https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToX3domX_ITE.xslt As ever, thanks for these important efforts. Hoping to have fun with X3D in XR! 🙂 all the best, Don -- Don Brutzman Naval Postgraduate School, Code USW/Br bru...@np... Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149 X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman |
From: John C. <yot...@gm...> - 2024-07-30 22:17:42
|
I have not identified a way to switch to or start with the WebGPURenderer in Three.js. Any resources on that are welcome. Not other distributions or forks, thanks. I don’t really want to do a build either. CDN is okay! Note that I’ve included the x3d-ecosystem email group since we are talking about it. Perhaps the conversation should move there. I plan to convert HAnim models to THREE.js JavaScript, to ultimately end up in the THREE.js VRMLLoader. But I don’t know if a separate effort is already available. Currently, only THREE.LineSegments seem to be halfway working, and the camera doesn’t move (first visible geometry, other priorities cropped up). The implementation of IndexedFaceSet doesn’t seem to work yet, and I’m probably nowhere near skin weighting or even animation. If there’s enough demand, I will add geometry to a geometry-less LOA4 skeleton, but it would be good to have templates for the geometry added. Java templates using X3DJSAIL is preferred. Use X3DJSAIL (or X3D-Edit?) to convert XML to Java. I already have a geometry-less skeleton, there’s no need to provide that (thanks Joe and Myeong). Templates only, please, the skeleton will provide most of the numbers. If you have extra numbers for the template, provide additional files, and mapping to segment, site and skin geometry. If someone has a good way to convert Sensor info to THREE.js, that would be welcome. John On Tue, Jul 30, 2024 at 4:17 PM Andreas Plesch via x3d-public < x3d...@we...> wrote: > Hi Don, group, > > Good to hear that there is a positive experience with Gitlab for the > NPS savage library. Thanks for the pointer. The STL rendering for the > code browsing UI appears to come with the Gitlab software and seems > three.js based, using the three.js STL loader. The renderers seem to > be here: > https://gitlab.com/gitlab-org/gitlab-foss/-/tree/master/app/assets/javascripts/blob > . There was a functioning merge request for a dxf viewer which was not > taken up. There does not seem to be a plug-in system for renderers. > > A focus would be the gitlab Pages feature for enabling static web site > hosting and CDN supported serving but of course the main purpose of > gitlab is git based development. The ecosystem concept applies very > much to establishing general purpose "x3d" groups on gitlab and it > would be great to get input from the ecosystem working group. Should > we have a X3D ecosystem gitlab group managed by the working group and > whoever is interested (in an owner, administrator, developer role) ? > > I would tend to think of gitlab as a tool to help with X3D ecosystem > integration. Other than help serving x3dom materials, an initial > valuable target for a x3d gitlab group could be a simple curated list > of linked x3d-resources like the commonly found "awesome" lists on > github, in a x3d-awesome project under a x3d-resources group. Projects > can have wikis attached, so the simplest manifestation of such a list > could be community editable wiki. > > Scaling up may mean primarily being able to maintain a project and > this means easy access for anybody to help. Having to sign up for > gitlab may be a significant barrier, possibly even prohibitive. For > example, I have had a gitlab account for a long time but have > preferred to focus on github (until now coming up against limitations) > because there was not enough motivation to migrate to gitlab even > though I had already signed up. > > Otherwise, gitlab seems to be very suitable for scaling up a project > gradually since it is possible to organize and delegate very flexibly > (groups, subgroups, projects, roles). gitlab.com offers 10GB storage > per project for free which seems generous. > > To boil down the thinking, the question for me is currently: > > Given that I would likely create and maintain a x3dom-resources gitlab > group to host x3dom materials available under > x3dom-resources.gitlab.io, should I instead or in addition consider > creating a x3d-resources gitlab group with content under > x3d-resources.gitlab.io ? > > Given that gitlab projects can live in multiple gitlab groups, I think > I will go ahead with a gitlab x3dom-resources or x3dom-community > gitlab group. > > Any feedback or thoughts very welcome, > > Andreas > > > > > > > > On Tue, Jul 30, 2024 at 5:55 AM Brutzman, Donald (Don) (CIV) > <bru...@np...> wrote: > > > > Thanks for sharing such great thinking below, Andreas. Gitlab is super > for DevSecOps. > > > > https://about.gitlab.com > > > > > > NPS has a gitlab server at gitlab.nps.edu that we have used to good > effect. Agreed that it appears to have numerous features, we have only > used a few but with excellent results. > > > > The Savage model library is both public, maintained in gitlab for > version control, and published separately on a different server. > Essentially it is an active archive for a bunch of models produced by NPS > students and partners over the years. It is separate, but maintained > identically, as all of the Web3D Consortiums model libraries found in X3D > Examples Archives on SourceForge. All of the X3D QA validation and > production tests are comprehensively applied for offline regression > checking. > > > > Savage X3D Examples Archive > > The NPS Scenario Authoring and Visualization for Advanced Graphical > Environments (SAVAGE) Research Group maintains a large archive of dynamic > 3D military models and authoring tools, all open source and built using > Extensible 3D (X3D) graphics. > > https://savage.nps.edu/Savage > > https://gitlab.nps.edu/Savage/Savage > > https://gitlab.nps.edu/Savage/Savage/-/blob/master/README.md > > > > > > X3D Resources: Examples: Scene Archives for X3D > > https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples > > > https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples > > > > > > Suggested important functionality for addition to gitlab: ability to > render .x3d/.x3dv/.wrl models directly when inspecting them on the server. > Such capability already exists for .stl files, for example > > > > > https://gitlab.nps.edu/Savage/Savage/-/blob/master/ShipsMilitary/CorvetteMinutemenClassUnitedStates/MinutemenHull.STL > > > > > > Here at NPS, our team will be happy to match and second-check and test > whatever rendering or CI/CD or other functionality you might want to > pursue. We will configure our gitlab.nps.edu server accordingly, for > Savage models archive, as such best practices emerge. > > > > Regarding long-term activity, what you describe below seems appropriate > and likely interesting for Web3D Consortium to support. Nicholas and Anita > are working hard at SIGGRAPH this week and doubtless will be available for > further discussion. Engaging Casey Gomez and the new X3D Ecosystem group > is also important. Each are copied in this message. > > > > X3D Ecosystem > > The X3D Ecosystem Special Interest Group (SIG) brings together industry > and 3D graphics expertise to improve the deployment X3D in real-time > interactive 3D worlds. > > https://www.web3d.org/new/new/new/new/working-groups/x3d-ecosystem > > > > > > When planning a new project, it is always worthwhile to consider "assume > success, then what?" Will X3D integration with gitlab scale up? Hmmm. > > > > Looking forward to continued progress for everyone together. Have fun > with X3D! 🙂 > > > > > > all the best, Don > > > > -- > > > > Don Brutzman Naval Postgraduate School, Code USW/Br > bru...@np... > > > > Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA > +1.831.656.2149 > > > > X3D graphics, virtual worlds, navy robotics > https://faculty.nps.edu/brutzman > > > > > > > > > > ________________________________ > > From: Andreas Plesch <and...@gm...> > > Sent: Monday, July 29, 2024 8:26 PM > > To: X3D Graphics public mailing list <x3d...@we...> > > Cc: x3dom mlist <x3d...@li...> > > Subject: [x3dom-users] gitlab x3d resources group > > > > I would like to get input and feedback on creating a x3d-related group > > under a personal gitlab account (perhaps mine). > > > > The background is that I am contemplating using gitlab for static site > > hosting, for x3dom related material such as development releases, > > documentation, an x3d viewer/in browser editor or a gltf viewer. These > > materials are currently hosted under my personal github account at > > andreasplesch.github.io but I would like to move away from using that. > > Unfortunately, github only allows one account per user or organization > > so I cannot in good faith just create another github account (say > > x3dom-unoffiicial). > > > > Gitlab is similar to github but has more powerful project management > > features even for the free tier. Gitlab also only allows one user per > > account (I believe) but each account can have multiple roots or > > "groups" which themselves then can contain multiple repos. For > > example, I may create an x3dom-unofficial group under my account. If > > used for static website hosting, a corresponding url would be > > x3dom-unofficial.gitlab.io from which then x3dom related materials > > could be served. "x3dom-resources" could become another group. Gitlab > > groups are collaborative with assigned owner, maintainer, developer, > > user and other roles for invited collaborators. > > > > It is therefore natural to expand on this idea and think about a > > larger "x3d-resources" or similar gitlab group, used as an option for > > hosting of any x3d related resource. The main benefit would perhaps be > > to have the option to share a common url for diverse resources. I > > think this could be seen as complementary to web3d hosted material, so > > maybe a "web3d-aux" group may be more appropriate. A > > x3d-resources.gitlab.io site could then host x3dom related materials > > under x3d-resources.gitlab.io/x3dom, for example. Other materials > > could be served from similar urls. gitlab also supports forwarding > > from a gitlab url to any other url. All gitlab repos can be automated > > using ci runners (on gitlab servers). This is crucial since all > > maintenance would need to be largely automatic. > > > > What are your thoughts on "x3d-*" groups on gitlab ? A potential > > headache due to a potential for x3d confusion or a valuable option to > > perhaps allow for larger participation ? > > > > Thanks for reading and apologies for the longer than anticipated message. > > > > -Andreas > > > > -- > > Andreas Plesch > > Waltham, MA 02453 > > > > > > _______________________________________________ > > X3dom-users mailing list > > X3d...@li... > > https://sourceforge.net/projects/x3dom/lists/x3dom-users > > > > -- > Andreas Plesch > Waltham, MA 02453 > > _______________________________________________ > x3d-public mailing list > x3d...@we... > http://web3d.org/mailman/listinfo/x3d-public_web3d.org > |
From: Andreas P. <and...@gm...> - 2024-07-30 21:16:25
|
Hi Don, group, Good to hear that there is a positive experience with Gitlab for the NPS savage library. Thanks for the pointer. The STL rendering for the code browsing UI appears to come with the Gitlab software and seems three.js based, using the three.js STL loader. The renderers seem to be here: https://gitlab.com/gitlab-org/gitlab-foss/-/tree/master/app/assets/javascripts/blob . There was a functioning merge request for a dxf viewer which was not taken up. There does not seem to be a plug-in system for renderers. A focus would be the gitlab Pages feature for enabling static web site hosting and CDN supported serving but of course the main purpose of gitlab is git based development. The ecosystem concept applies very much to establishing general purpose "x3d" groups on gitlab and it would be great to get input from the ecosystem working group. Should we have a X3D ecosystem gitlab group managed by the working group and whoever is interested (in an owner, administrator, developer role) ? I would tend to think of gitlab as a tool to help with X3D ecosystem integration. Other than help serving x3dom materials, an initial valuable target for a x3d gitlab group could be a simple curated list of linked x3d-resources like the commonly found "awesome" lists on github, in a x3d-awesome project under a x3d-resources group. Projects can have wikis attached, so the simplest manifestation of such a list could be community editable wiki. Scaling up may mean primarily being able to maintain a project and this means easy access for anybody to help. Having to sign up for gitlab may be a significant barrier, possibly even prohibitive. For example, I have had a gitlab account for a long time but have preferred to focus on github (until now coming up against limitations) because there was not enough motivation to migrate to gitlab even though I had already signed up. Otherwise, gitlab seems to be very suitable for scaling up a project gradually since it is possible to organize and delegate very flexibly (groups, subgroups, projects, roles). gitlab.com offers 10GB storage per project for free which seems generous. To boil down the thinking, the question for me is currently: Given that I would likely create and maintain a x3dom-resources gitlab group to host x3dom materials available under x3dom-resources.gitlab.io, should I instead or in addition consider creating a x3d-resources gitlab group with content under x3d-resources.gitlab.io ? Given that gitlab projects can live in multiple gitlab groups, I think I will go ahead with a gitlab x3dom-resources or x3dom-community gitlab group. Any feedback or thoughts very welcome, Andreas On Tue, Jul 30, 2024 at 5:55 AM Brutzman, Donald (Don) (CIV) <bru...@np...> wrote: > > Thanks for sharing such great thinking below, Andreas. Gitlab is super for DevSecOps. > > https://about.gitlab.com > > > NPS has a gitlab server at gitlab.nps.edu that we have used to good effect. Agreed that it appears to have numerous features, we have only used a few but with excellent results. > > The Savage model library is both public, maintained in gitlab for version control, and published separately on a different server. Essentially it is an active archive for a bunch of models produced by NPS students and partners over the years. It is separate, but maintained identically, as all of the Web3D Consortiums model libraries found in X3D Examples Archives on SourceForge. All of the X3D QA validation and production tests are comprehensively applied for offline regression checking. > > Savage X3D Examples Archive > The NPS Scenario Authoring and Visualization for Advanced Graphical Environments (SAVAGE) Research Group maintains a large archive of dynamic 3D military models and authoring tools, all open source and built using Extensible 3D (X3D) graphics. > https://savage.nps.edu/Savage > https://gitlab.nps.edu/Savage/Savage > https://gitlab.nps.edu/Savage/Savage/-/blob/master/README.md > > > X3D Resources: Examples: Scene Archives for X3D > https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples > https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples > > > Suggested important functionality for addition to gitlab: ability to render .x3d/.x3dv/.wrl models directly when inspecting them on the server. Such capability already exists for .stl files, for example > > https://gitlab.nps.edu/Savage/Savage/-/blob/master/ShipsMilitary/CorvetteMinutemenClassUnitedStates/MinutemenHull.STL > > > Here at NPS, our team will be happy to match and second-check and test whatever rendering or CI/CD or other functionality you might want to pursue. We will configure our gitlab.nps.edu server accordingly, for Savage models archive, as such best practices emerge. > > Regarding long-term activity, what you describe below seems appropriate and likely interesting for Web3D Consortium to support. Nicholas and Anita are working hard at SIGGRAPH this week and doubtless will be available for further discussion. Engaging Casey Gomez and the new X3D Ecosystem group is also important. Each are copied in this message. > > X3D Ecosystem > The X3D Ecosystem Special Interest Group (SIG) brings together industry and 3D graphics expertise to improve the deployment X3D in real-time interactive 3D worlds. > https://www.web3d.org/new/new/new/new/working-groups/x3d-ecosystem > > > When planning a new project, it is always worthwhile to consider "assume success, then what?" Will X3D integration with gitlab scale up? Hmmm. > > Looking forward to continued progress for everyone together. Have fun with X3D! 🙂 > > > all the best, Don > > -- > > Don Brutzman Naval Postgraduate School, Code USW/Br bru...@np... > > Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149 > > X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman > > > > > ________________________________ > From: Andreas Plesch <and...@gm...> > Sent: Monday, July 29, 2024 8:26 PM > To: X3D Graphics public mailing list <x3d...@we...> > Cc: x3dom mlist <x3d...@li...> > Subject: [x3dom-users] gitlab x3d resources group > > I would like to get input and feedback on creating a x3d-related group > under a personal gitlab account (perhaps mine). > > The background is that I am contemplating using gitlab for static site > hosting, for x3dom related material such as development releases, > documentation, an x3d viewer/in browser editor or a gltf viewer. These > materials are currently hosted under my personal github account at > andreasplesch.github.io but I would like to move away from using that. > Unfortunately, github only allows one account per user or organization > so I cannot in good faith just create another github account (say > x3dom-unoffiicial). > > Gitlab is similar to github but has more powerful project management > features even for the free tier. Gitlab also only allows one user per > account (I believe) but each account can have multiple roots or > "groups" which themselves then can contain multiple repos. For > example, I may create an x3dom-unofficial group under my account. If > used for static website hosting, a corresponding url would be > x3dom-unofficial.gitlab.io from which then x3dom related materials > could be served. "x3dom-resources" could become another group. Gitlab > groups are collaborative with assigned owner, maintainer, developer, > user and other roles for invited collaborators. > > It is therefore natural to expand on this idea and think about a > larger "x3d-resources" or similar gitlab group, used as an option for > hosting of any x3d related resource. The main benefit would perhaps be > to have the option to share a common url for diverse resources. I > think this could be seen as complementary to web3d hosted material, so > maybe a "web3d-aux" group may be more appropriate. A > x3d-resources.gitlab.io site could then host x3dom related materials > under x3d-resources.gitlab.io/x3dom, for example. Other materials > could be served from similar urls. gitlab also supports forwarding > from a gitlab url to any other url. All gitlab repos can be automated > using ci runners (on gitlab servers). This is crucial since all > maintenance would need to be largely automatic. > > What are your thoughts on "x3d-*" groups on gitlab ? A potential > headache due to a potential for x3d confusion or a valuable option to > perhaps allow for larger participation ? > > Thanks for reading and apologies for the longer than anticipated message. > > -Andreas > > -- > Andreas Plesch > Waltham, MA 02453 > > > _______________________________________________ > X3dom-users mailing list > X3d...@li... > https://sourceforge.net/projects/x3dom/lists/x3dom-users -- Andreas Plesch Waltham, MA 02453 |
From: Web3D C. <ann...@we...> - 2024-07-23 19:46:18
|
The Webiverse and its focus on Interoperable & immersive experiences. World Wide Webiverse Join the Web3D Consortium (https://www.web3d.org) at SIGGRAPH 2024 (https://s2024.siggraph.org/) in Denver, Colorado. On Tuesday July 30, Web3D will host World Wide Webiverse (https://s2024.conference-program.org/presentation/?id=bof_127&sess=sess252) presented by a community of innovators who have mapped the future of interactive, real-time 3D Graphics for the Webiverse. The Webiverse is emerging as the new 3D Web ecosystem, focused on Interoperability for immersive and connected experiences including, HTML, glTF, Web Audio, MIDI and 3D content with X3D. The latest Web3D Consortium member innovations and developments will be included. All presentations and demos will involve interactive attendee feedback and discussions. Discussion Topics: Web3D Ecosystem, Web Architecture & current standards, 3D Assets Interoperability, Member Use Cases and Domains, Paths to Interoperability, SDO engagement and Industry support. Word Wide Webiverse BOF (https://s2024.conference-program.org/presentation/?id=bof_127&sess=sess252) Tuesday 30 July. 2:30 - 4:00 PM MDT, Room 710 Our members will also be presenting at: Standards Forum: The Road to an Open Metaverse BOF (https://s2024.conference-program.org/presentation/?id=bof_126&sess=sess251) Discussing the evolving landscape of real-time, interactive content creation. Tuesday, July 30, 1:00 - 2:30 PM MDT, Room 710 Cartographic Visualization (Carto) BOF (https://s2024.conference-program.org/presentation/?id=bof_105&sess=sess239) Highlighting the future of digital mapping. Monday, July 29, 12:00 - 1:30 PM MDT, Room 710 Take this opportunity to learn from the best in the industry and engage with a passionate community of like-minded enthusiasts. Let's come together to advance the exciting world of 3D on the Web! If you would like more information about Web3D Standards and Use Cases please visit us at Web3D.org (https://web3d.org/) Web3D News and Events (https://www.web3d.org/news-events) See you in Denver! Learn More (https://www.web3d.org/event/web3d-siggraph-2023) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=0ee3b27642) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=0ee3b27642) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Web3D C. <ann...@we...> - 2024-07-22 12:56:20
|
Early registration ends 10th August 2024. Immersive 3D innovation at its best! Web3D 2024: Bringing together experts from around the world to discuss the latest research, development, and practices related to 3D technologies. Web3D 2024 Conference (https://web3d.siggraph.org/) , 25 - 27 September 2024, in Guimarães, Portugal. Sponsored by ACM SIGGRAPH (https://www.siggraph.org/) and hosted by the CCG/ZGDV Institute in Guimarães (https://www.ccg.pt/en) . Early Registration (https://web3d.siggraph.org/2024-registration/) ends August 10th, 2024. Learn from the best in the 3D industry. Engage with a passionate community of like-minded enthusiasts. Join us to advance the exciting world of 3D on the Web! The purpose of the Conference is to study and share the principles of the latest advancements in interactive 3D technologies, including the Metaverse. The conference will bring together experts from around the world to discuss the latest research, development, and practices related to these technologies. Preliminary Program (https://web3d.siggraph.org/2024-program/) and Keynote Speakers (https://web3d.siggraph.org/keynotes2024) * Full or short papers presentations – Presenting original work in 3D Web research and applications. * Posters presentations – Results of ongoing or recently completed work in 3D web research and application. * Tutorials – Presenting introductory and advanced applications of 3D Web technologies to students and to experienced practitioners. List of planned tutorials + 3D Reconstruction Tutorial: Data Processing, Surface Reconstruction, and Texture Mapping + Displaying Interactive 3D Models Without Javascript + Humanoid Animation ( HAnim) standards development strategies * Workshops – Forum for researchers and practitioners from both the Web and 3D multimedia communities to discuss and exchange positions on current and emergent 3D Web topics. List of planned workshops + Digital twins for the Bio-environments + Towards Next Generation eXtended Reality: Data Compilation and Evaluation Strategies + Humanoid Animation ( HAnim) standards development strategies * Demonstrations – Artists, content designers, and developers share their innovative 3D work at the conference. * Industrial Use Cases – practitioners to demonstrate how 3D Web technologies may be used in industrial applications. List of planned Industrial Use Cases + Using Signed Distance Fields to Animate 2d Radar and 3d Turbulence Data with WebGL + Emerging Platforms in 3D for Art and Cultural Heritage: Applications and Advancements in 3D Imaging for Conservation, Research and Engagement + Convergence of IoT, 3D & XR: Creating the Industrial Metaverse Through Live Factory Visualization + Meeting the Apparel/ Footwear Industries challenges with interoperability, animation chaining and Blender imports + Interactive 3D Geospatial Visualization of the Port of Gulfport using X3D + Advances in AI for 3D world and object creation 2024 * Standards Session – Provide a meeting for researchers and practitioners from both the Web and 3D multimedia communities to discuss and exchange standardization issues on current and emergent 3D Web topics. * Panel Session – Leaders from Industry, Standards development organizations and Research Institutes, will debate and discuss the challenges on 3D standards and interoperability? * Competition – HAnim (Humanoid Animation) 3D Animated Music Video Competition supported by KSA: “Korean Standards Association” and Web3D Consortium. Questions about the program and conference should be emailed to pro...@we... (mailto:pro...@we...) . Share your best work! Submissions (https://web3d.siggraph.org/cfp) are still open! If you would like more information about the conference, please visit our conference website (https://web3d.siggraph.org/) . Web3D News and Events (https://www.web3d.org/news-events) See you in Guimarães, Portugal! Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=7fcae92dfa) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=7fcae92dfa) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Andreas P. <and...@gm...> - 2024-06-26 13:50:40
|
Dear Vlado, Congratulations on getting your article on network analysis published. Let me share your github repo since it has many examples of the generated X3D visualizations and the R generation code: https://github.com/bavla/ibm3m like this one: http://vladowiki.fmf.uni-lj.si/doku.php?id=vlado:work:2m:mwn:x3d:ol16core Thanks for considering x3d, Andreas On Tue, Jun 25, 2024 at 7:40 PM Batagelj, Vladimir <vla...@fm...> wrote: > > Dear Andreas, > > Once again, thank you very much for your help. > https://link.springer.com/article/10.1007/s13278-024-01283-0 > > best regards, Vlado > > Vladimir Batagelj > > > ________________________________ > From: Andreas Plesch <and...@gm...> > Sent: Monday, January 16, 2023 12:49 AM > To: Batagelj, Vladimir <vla...@fm...> > Cc: x3d...@li... <x3d...@li...> > Subject: Re: [x3dom-developers] Anchor description > > Hi Vlado, > > Super. Please feel free to share any interesting results, perhaps of > networks, on x3dom-developers, x3dom-users or the x3d-public mailing > lists. > > I added the description field value to the log output in the latest > dev version, and fixed Anchor behaviour for empty urls as it is > explicitly specified. > > You may be interested in the x3d python package > (https://pypi.org/project/x3d/) which helps with generating conforming > x3d output. > > Best regards, Andreas > > On Sun, Jan 15, 2023 at 6:04 PM Batagelj, Vladimir > <vla...@fm...> wrote: > > > > Dear Andreas, > > > > thank you very much for your help. Your solution is what I was searching for. > > Yes, it is a good idea to add the description to the log message. > > > > best regards, Vlado > > > > Vladimir Batagelj > > > > > > ________________________________ > > From: Andreas Plesch <and...@gm...> > > Sent: Sunday, January 15, 2023 5:51 AM > > To: Batagelj, Vladimir <vla...@fm...> > > Cc: x3d...@li... <x3d...@li...> > > Subject: Re: [x3dom-developers] Anchor description > > > > Hi Vladimir, > > > > https://www.web3d.org/documents/specifications/19775-1/V4.0/index.html > > has the standard specification of the Anchor node. It is mostly used > > with an URL to load other content. > > > > How the description field is used varies from browser to browser. > > x3dom shows a message in the debug log ("d" key) but it does not > > currently include the description. It is probably a good idea to add > > the description to the log message in an update. > > > > If you want to stay with an X3D only solution, you could use a > > TouchSensor and route the description field to a Text node, in some > > way. > > > > But it sounds like you are considering a javascript/HTML solution. You > > would need to know a little bit about HTML/DOM and javascript. > > > > Ok, I put together a codepen which shows one way to listen to a click > > event on an Anchor and then use the description on the web page: > > > > https://codepen.io/andreasplesch/pen/JjByYQa?editors=1000 > > > > It follows more or less the example you found but without jquery and a > > bit simpler. Take a look, > > > > Cheers, Andreas > > > > On Fri, Jan 13, 2023 at 8:55 PM Batagelj, Vladimir > > <vla...@fm...> wrote: > > > > > > In my X3D files, I am using node <Anchor> with the attribute description. See the attached X3D file. This enables me in some X3D viewers to identify a node by pointing to it. In the viewer view3dscene (see the attached PNG) I pointed to the red node and obtained in the report window the corresponding description info "1: Fire". > > > > > > How can I achieve this in X3DOM ? > > > The documentation https://doc.x3dom.org/author/Networking/Anchor.html says > > > > > > The description field in the Anchor node specifies a textual description of the Anchor node. This may be used by browser-specific user interfaces that wish to present users with more detailed information about the Anchor. > > > > > > I found an example, see https://doc.x3dom.org/tutorials/animationInteraction/picking/example.html, which is very close to the solution of my problem. I tried to adapt it without success. > > > > > > Can somebody help me to adapt this example or suggest some other approach? > > > > > > best, > > > > > > Vladimir Batagelj > > > > > > > > > _______________________________________________ > > > x3dom-developers mailing list > > > x3d...@li... > > > https://lists.sourceforge.net/lists/listinfo/x3dom-developers > > > > > > > > -- > > Andreas Plesch > > Waltham, MA 02453 > > > > -- > Andreas Plesch > Waltham, MA 02453 -- Andreas Plesch Waltham, MA 02453 |
From: Batagelj, V. <vla...@fm...> - 2024-06-26 00:14:03
|
Dear Andreas, Once again, thank you very much for your help. https://link.springer.com/article/10.1007/s13278-024-01283-0 best regards, Vlado Vladimir Batagelj<http://vladowiki.fmf.uni-lj.si/doku.php?id=vb> ________________________________ From: Andreas Plesch <and...@gm...> Sent: Monday, January 16, 2023 12:49 AM To: Batagelj, Vladimir <vla...@fm...> Cc: x3d...@li... <x3d...@li...> Subject: Re: [x3dom-developers] Anchor description Hi Vlado, Super. Please feel free to share any interesting results, perhaps of networks, on x3dom-developers, x3dom-users or the x3d-public mailing lists. I added the description field value to the log output in the latest dev version, and fixed Anchor behaviour for empty urls as it is explicitly specified. You may be interested in the x3d python package (https://pypi.org/project/x3d/) which helps with generating conforming x3d output. Best regards, Andreas On Sun, Jan 15, 2023 at 6:04 PM Batagelj, Vladimir <vla...@fm...> wrote: > > Dear Andreas, > > thank you very much for your help. Your solution is what I was searching for. > Yes, it is a good idea to add the description to the log message. > > best regards, Vlado > > Vladimir Batagelj > > > ________________________________ > From: Andreas Plesch <and...@gm...> > Sent: Sunday, January 15, 2023 5:51 AM > To: Batagelj, Vladimir <vla...@fm...> > Cc: x3d...@li... <x3d...@li...> > Subject: Re: [x3dom-developers] Anchor description > > Hi Vladimir, > > https://www.web3d.org/documents/specifications/19775-1/V4.0/index.html > has the standard specification of the Anchor node. It is mostly used > with an URL to load other content. > > How the description field is used varies from browser to browser. > x3dom shows a message in the debug log ("d" key) but it does not > currently include the description. It is probably a good idea to add > the description to the log message in an update. > > If you want to stay with an X3D only solution, you could use a > TouchSensor and route the description field to a Text node, in some > way. > > But it sounds like you are considering a javascript/HTML solution. You > would need to know a little bit about HTML/DOM and javascript. > > Ok, I put together a codepen which shows one way to listen to a click > event on an Anchor and then use the description on the web page: > > https://codepen.io/andreasplesch/pen/JjByYQa?editors=1000 > > It follows more or less the example you found but without jquery and a > bit simpler. Take a look, > > Cheers, Andreas > > On Fri, Jan 13, 2023 at 8:55 PM Batagelj, Vladimir > <vla...@fm...> wrote: > > > > In my X3D files, I am using node <Anchor> with the attribute description. See the attached X3D file. This enables me in some X3D viewers to identify a node by pointing to it. In the viewer view3dscene (see the attached PNG) I pointed to the red node and obtained in the report window the corresponding description info "1: Fire". > > > > How can I achieve this in X3DOM ? > > The documentation https://doc.x3dom.org/author/Networking/Anchor.html says > > > > The description field in the Anchor node specifies a textual description of the Anchor node. This may be used by browser-specific user interfaces that wish to present users with more detailed information about the Anchor. > > > > I found an example, see https://doc.x3dom.org/tutorials/animationInteraction/picking/example.html, which is very close to the solution of my problem. I tried to adapt it without success. > > > > Can somebody help me to adapt this example or suggest some other approach? > > > > best, > > > > Vladimir Batagelj > > > > > > _______________________________________________ > > x3dom-developers mailing list > > x3d...@li... > > https://lists.sourceforge.net/lists/listinfo/x3dom-developers > > > > -- > Andreas Plesch > Waltham, MA 02453 -- Andreas Plesch Waltham, MA 02453 |
From: Web3D A. <ann...@we...> - 2024-05-31 20:51:31
|
29th Web3D Conference in Guimarães, Portugal, 25-27 Sept 2024. Topics related to immersive 3D, 3D publishing, 3D tools and more. Considering the high level of interest and numerous requests we have received, we have extended the papersubmission (https://web3d.siggraph.org/cfp/) deadline to Sunday 16 June 2024 at 10:00pm PDT (GMT-0700). We understand that this extension will provide you with additional time to finalize your research and prepare your paper for submission. We encourage you to take advantage of this opportunity to ensure the quality and completeness of your work. Should you have any questions please contact us at pro...@we... (https://web3d.siggraph.org/cfp/pro...@we...) . Thank you for your continued support and interest in the Web3D Conference. We look forward to receiving your valuable contributions and seeing you in Portugal. * Submission Guidelines (https://web3d.siggraph.org/cfp#submission-guidelines) * Submit here (https://easychair.org/conferences/?conf=web3d2024) * Important Dates (https://web3d.siggraph.org/important-dates) Web3D 2024 (https://web3d.siggraph.org/cfp/) (25-27 Sept, 2024 in Guimarães, Portugal). We welcome all topics related to Web/mobile 3D content creation, immersive realities, 3D compression, publishing technology, tools, and related studies. A partiallist of topics (https://web3d.siggraph.org/cfp#topics-areas-interest) is available. * Preliminary Program (https://web3d.siggraph.org/2024-program) * Registration (https://web3d.siggraph.org/2024-registration/) ** We Welcome Submissions in the Following Categories: ------------------------------------------------------------ * Academic Papers and Posters * Tutorials * Workshops * Industrial Use Cases * Competition Entries ** Why Submit Your Work? ------------------------------------------------------------ * Visibility: Gain exposure to an international audience passionate about 3D Graphics. * Networking: Engage with leading minds in your industry. * Influence: Drive the conversation and inspire the next generation of creators and innovators. * Publication Possibility: Open the doors to new opportunities with your published work. Accepted papers and poster summaries will be published in the Web3D 2023 ACM Conference Proceedings, available in the ACM Digital Library (https://dl.acm.org/) . Works selected for the Best Paper awards will be invited to submit extended versions to the Computers & Graphics journal (https://www.sciencedirect.com/journal/computers-and-graphics) . ** Ready to make an impact? ------------------------------------------------------------ * Submission Guidelines (https://web3d.siggraph.org/cfp#submission-guidelines) * Submit here (https://easychair.org/conferences/?conf=web3d2024) * Important Dates (https://web3d.siggraph.org/important-dates) * Questions: pro...@we... (https://web3d.siggraph.org/cfp/pro...@we...) ** Web3D News and Events (https://www.web3d.org/news-events) ------------------------------------------------------------ Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** Website (https://web3d.siggraph.org/) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=3621b4f0a2) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=3621b4f0a2) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Web3D A. <ann...@we...> - 2024-05-17 11:32:26
|
29th Web3D Conference in Guimarães, Portugal, 25-27 Sept 2024. Topics related to immersive 3D, 3D publishing, 3D tools and more. There is still time to submit your work! Paper submission (https://web3d.siggraph.org/cfp/) deadline has been extended to Friday, 31st May 2024 at 10:00pm PDT (GMT-0700). Web3D 2024 (https://web3d.siggraph.org/cfp/) (25-27 Sept, 2024 in Guimarães, Portugal). We welcome all topics related to Web/mobile 3D content creation, immersive realities, 3D compression, publishing technology, tools, and related studies. A partial list of topics (https://web3d.siggraph.org/cfp#topics-areas-interest) is available. * Preliminary Program (https://web3d.siggraph.org/2024-program) * Registration (https://web3d.siggraph.org/2024-registration/) * Submission Guidelines (https://web3d.siggraph.org/cfp#submission-guidelines) * Submit here (https://easychair.org/conferences/?conf=web3d2024) * Important Dates (https://web3d.siggraph.org/important-dates) * Questions: pro...@we... (https://web3d.siggraph.org/cfp/pro...@we...) ** We Welcome Submissions in the Following Categories: ------------------------------------------------------------ * Academic Papers and Posters * Tutorials * Workshops * Industrial Use Cases * Competition Entries ** Why Submit your Work? ------------------------------------------------------------ * Visibility: Gain exposure to an international audience passionate about 3D Graphics. * Networking: Engage with leading minds in your industry. * Influence: Drive the conversation and inspire the next generation of creators and innovators. * Publication Possibility: Open the doors to new opportunities with your published work. Accepted papers and poster summaries will be published in the Web3D 2023 ACM Conference Proceedings, available in the ACM Digital Library (https://dl.acm.org/) . Works selected for the Best Paper awards will be invited to submit extended versions to the Computers & Graphics journal (https://www.sciencedirect.com/journal/computers-and-graphics) . ** Ready to make an impact? ------------------------------------------------------------ * Submission Guidelines (https://web3d.siggraph.org/cfp#submission-guidelines) * Submit here (https://easychair.org/conferences/?conf=web3d2024) * Important Dates (https://web3d.siggraph.org/important-dates) * Questions: pro...@we... (https://web3d.siggraph.org/cfp/pro...@we...) ** Web3D News and Events (https://www.web3d.org/news-events) ------------------------------------------------------------ Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** Website (https://web3d.siggraph.org/) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=ff07344dac) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=ff07344dac) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Web3D A. <ann...@we...> - 2024-05-07 21:03:08
|
29th Web3D Conference in Guimarães, Portugal, 25-27 Sept 2024. Topics related to immersive 3D, 3D publishing, 3D tools and more. Web3D 2024 - Paper Submissions Deadline is 20 May 202 Share your best work! Join us from 25-27 September 2024 in beautiful, Guimarães, Portugal! Web3D 2024 (https://web3d.siggraph.org/) , the 29th International Conference on 3D Web Technology will address an extensive range of research, development, and practices related to several 3D application domains including the metaverse. The paper submission (https://web3d.siggraph.org/cfp/) deadline is 20th May 2024 at 10:00pm PDT (GMT-0700). We welcome all topics related to Web/mobile 3D content creation, immersive realities, 3D compression, publishing technology, tools, and related studies. A partial list of topics (https://web3d.siggraph.org/cfp#topics-areas-interest) is available. * Preliminary Program (https://web3d.siggraph.org/2024-program) * Registration (https://web3d.siggraph.org/2024-registration/) * Submission Guidelines (https://web3d.siggraph.org/cfp#submission-guidelines) * Submit here (https://easychair.org/conferences/?conf=web3d2024) * Important Dates (https://web3d.siggraph.org/important-dates) * Questions: pro...@we... (https://web3d.siggraph.org/cfp/pro...@we...) ** We Welcome Submissions in the Following Categories: ------------------------------------------------------------ * Academic Papers and Posters * Tutorials * Workshops * Industrial Use Cases * Competition Entries ** Why Submit your Work? ------------------------------------------------------------ * Visibility: Gain exposure to an international audience passionate about 3D Graphics. * Networking: Engage with leading minds in your industry. * Influence: Drive the conversation and inspire the next generation of creators and innovators. * Publication Possibility: Open the doors to new opportunities with your published work. Accepted papers and poster summaries will be published in the Web3D 2023 ACM Conference Proceedings, available in the ACM Digital Library (https://dl.acm.org/) . Works selected for the Best Paper awards will be invited to submit extended versions to the Computers & Graphics journal (https://www.sciencedirect.com/journal/computers-and-graphics) . ** Ready to make an impact? ------------------------------------------------------------ * Submission Guidelines (https://web3d.siggraph.org/cfp#submission-guidelines) * Submit here (https://easychair.org/conferences/?conf=web3d2024) * Important Dates (https://web3d.siggraph.org/important-dates) * Questions: pro...@we... (https://web3d.siggraph.org/cfp/pro...@we...) ** Web3D News and Events (https://www.web3d.org/news-events) ------------------------------------------------------------ Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** Website (https://web3d.siggraph.org/) Copyright © 2024 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=a956a35e46) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&t=b&e=43bd7983eb&c=a956a35e46) . Email Marketing Powered by Mailchimp https://login.mailchimp.com/signup/email-referral/?aid=0051673b83909ae284624feb2 |
From: Brutzman, D. (D. (CIV) <bru...@np...> - 2024-03-05 21:18:42
|
Not finding LoadSensor in list of supported nodes. * https://doc.x3dom.org/author/nodes.html * X3D 4.0 Architecture, Networking component, 9.4.3LoadSensor * https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/compon ents/networking.html#LoadSensor Example scene for testing: * X3D Example Archives: Humanoid Animation, Winter And Spring, Main Stage * https://www.web3d.org/x3d/content/examples/HumanoidAnimation/WinterAndSpring /MainStageIndex.html * https://www.web3d.org/x3d/content/examples/HumanoidAnimation/WinterAndSpring /MainStage.x3d Thanks for all of the great efforts! all the best, Don -- Don Brutzman Naval Postgraduate School, Code USW/Br bru...@np... Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149 X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman |
From: Web3D C. <ann...@we...> - 2023-10-03 00:32:48
|
Web3D 2023 on-line and in-person registration still open. Web3D 2023: Join us to advance the exciting world of 3D on the Web! Web3D 2023 Conference (https://web3d.siggraph.org/) , 9-11 October 2023, in beautiful San Sebastian, Spain. In-person and on-line registration still open! Register now (https://web3d.siggraph.org/2023-registration/) ! Join us to advance the exciting world of 3D on the Web! Learn from the best in the 3D industry. Generate new knowledge and unlock the value of 3D across several application domains. Program Highlights (https://web3d.siggraph.org/program/) and Keynote Speakers (https://web3d.siggraph.org/program/#keynote) Metaverse - Digital Twins - AR/VR Simulation - Scientific Visualization https://web3d.siggraph.org/program/ See you in San Sebastián! If you would like more information about the conference, please visit our website (https://web3d.siggraph.org/) . Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2023 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=d11ff70006) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=d11ff70006) . Email Marketing Powered by Mailchimp http://www.mailchimp.com/email-referral/?utm_source=freemium_newsletter&utm_medium=email&utm_campaign=referral_marketing&aid=0051673b83909ae284624feb2&afl=1 |
From: Web3D C. <ann...@we...> - 2023-09-12 17:46:02
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Announcing Keynote Speakers at the Web3D 2023 Conference, Mel Slater, Marius Preda and Francois Daoust Announcing Keynote Speakers at the Web3D 2023 Conference Introducing our Keynote Speakers (https://web3d.siggraph.org/program/#keynote) , Mel Slater, Marius Preda and Francois Daoust. Their contributions to the field of 3D Graphics have been transformative, and they continue to shape the future of this industry. They will provide new insights into the evolving world of 3D technologies and the metaverse. Early registration (https://web3d.siggraph.org/2023-registration/) is still open. We have an action packed Program (https://web3d.siggraph.org/program/) with research papers, workshops, tutorials, Industrial use cases and more. Enter our HAnim Music (https://web3d.siggraph.org/humanoid-animation-competition/) Animation competition (https://web3d.siggraph.org/humanoid-animation-competition/) (deadline Sept 22). Join us in-person in beautiful San Sebastian! or online. Mel Slater "Multi-person shared virtual environments, and implications for the metaverse" Mel Slater is a Distinguished Investigator at the University of Barcelona (https://web.ub.edu/web/ub/) in the Institute of Neurosciences (http://www.neurociencies.ub.edu/) , and co-Director of the Event Lab (https://www.event-lab.org/) (Experimental Virtual Environments for Neuroscience and Technology). He was previously Professor of Virtual Environments at University College London in the Department of Computer Science. He held a European Research Council Advanced Grant TRAVERSE 2009-2015 and has now a second Advanced Grant MoTIVE (https://www.motiverc.org/) 2018-2023. He is a Research Award Winner (https://en.wikipedia.org/wiki/Humboldt_Prize) (https://en.wikipedia.org/wiki/Humboldt_Prize) of the Alexander von Humboldt Foundation in 2021, and was elected to the IEEE VGTC Virtual Reality Academy (https://tc.computer.org/vgtc/awards/virtual-reality-academy/) in 2022. He is Field Editor of Frontiers in Virtual Reality (https://www.frontiersin.org/journals/virtual-reality) , and Chief Editor of the Human Behaviour in Virtual Reality (https://www.frontiersin.org/journals/virtual-reality/sections/virtual-reality-and-human-behaviour) section. His publications can be seen on publicationslist.org/melslater. He currently coordinates the European Metaverse Research Network (https://metaverse-research-network.info/) . Marius Preda "Compression factors for realistic 3D graphics" A distinguished Associate Professor with the Institut MINES-Télécom, Paris, Preda brings a rich academic background to the table. With degrees in engineering from the University POLITEHNICA of Bucharest and a Ph.D. in mathematics and computer science from University Paris V, Preda has been a formidable figure in the world of 3D Graphics. He is currently the Convenor of the MPEG 3D Graphics and Haptics Working Group of ISO and has contributed immensely to several international standards in fields of 3-D graphics coding, virtual worlds, and augmented reality. Francois Daoust "W3C and immersive 3D worlds in Web browsers – Evolutions of the Web platform" François Daoust is Media and Entertainment Champion at the World Wide Web Consortium (W3C), tracking and progressing activities of the W3C around the convergence between Web and media. This includes serving as W3C staff contact for the Media Working Group, Second Screen Working Group and GPU for the Web Working Group, exploring and organizing standardization workshops on topics of interest (Games on the Web, Professional media production), and liaising with other organizations on scenarios, needs, existing technical solutions, and identified gaps. Join us in-person or virtually! Take this opportunity to learn from the best in the industry and engage with a passionate community of like-minded enthusiasts. We thank our Platinum sponsor 3dMD (http://3dmd.com) and Gold Sponsors Khronos (http://khronos.org) . Let's come together to advance the exciting world of 3D on the Web! If you would like more information about the conference, please visit our website (https://web3d.siggraph.org/) . See you in San Sebastián! Learn More (https://www.web3d.siggraph.org) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2023 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=a861ec6b32) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=a861ec6b32) . Email Marketing Powered by Mailchimp http://www.mailchimp.com/email-referral/?utm_source=freemium_newsletter&utm_medium=email&utm_campaign=referral_marketing&aid=0051673b83909ae284624feb2&afl=1 |
From: Web3D C. <ann...@we...> - 2023-08-31 21:16:54
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Early registration ends 8th Sept 2023. Immersive 3D innovation at it's best! Web3D 2023: Collaborate, Network and Innovate. Join us in-person or on-line! Web3D 2023 Conference (https://web3d.siggraph.org/) , 9-11 October 2023, in San Sebastian, Spain. Sponsored by ACM SIGGRAPH (https://www.siggraph.org/) and hosted by Vicomtech (http://vicomtech.org) . Register (https://web3d.siggraph.org/2023-registration/) now and learn from the best in the 3D industry. Engage with a passionate community of like-minded enthusiasts. Join us to advance the exciting world of 3D on the Web! Program Details (https://web3d.siggraph.org/program/) Keynote Speakers (https://web3d.siggraph.org/#keynote) Papers: Presenting original work in 3D research and their applications. Posters: Interactive posters presenting results of ongoing or recently completed work in 3D web research and applications. Industrial Use Cases: Use cases aimed at demonstrating how 3D web technologies may be used in industrial applications. Tutorials: Courses presenting introductory and advanced applications of 3D Web technologies to students and to experienced practitioners. Workshops: Workshops providing a forum for researchers and practitioners from both the Web and 3D multimedia communities, to discuss and exchange positions on current and emergent 3D web topics. Competitions: An annual competition dedicated to showing how Humanoid Animation can be used for creating animated music videos. If you would like more information about the conference, please visit our website (https://web3d.siggraph.org/) . See you in San Sebastián! Learn More (https://web3d.siggraph.org/) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2023 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=0ef0bf6503) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=0ef0bf6503) . Email Marketing Powered by Mailchimp http://www.mailchimp.com/email-referral/?utm_source=freemium_newsletter&utm_medium=email&utm_campaign=referral_marketing&aid=0051673b83909ae284624feb2&afl=1 |
From: Web3D C. <ann...@we...> - 2023-08-05 15:46:27
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Learn how best to make the Metaverse fully interoperable with the WWW and the Standards ecosystem. Celebrate 50 Years of SIGGRAPH Conferences with Web3D Consortium Join the Web3D Consortium at SIGGRAPH 2023 (https://s2023.siggraph.org/) ( Aug 6-10, 2023 in Los Angeles) as we celebrate 28 years of breakthroughs in 3D Web technology along with 50 years of SIGGRAPH history. Attend Web3D (https://www.web3d.org/event/web3d-siggraph-2023) Birds of a Feather (BoF) (https://www.web3d.org/event/web3d-siggraph-2023) (https://www.web3d.org/event/web3d-siggraph-2023) discussions, bolstered by a community of innovators who have mapped the future of interactive, real-time 3D Graphics. Cartographic Visualization (Carto) BOF (https://s2023.siggraph.org/presentation/?id=villip_105&sess=sess339) - Highlighting the future of digital mapping to support our daily lives. Monday, August 7, Noon - 1:30 PM in the ACM SIGGRAPH Village Theater. X3D4 is Web3D Ready (https://s2023.siggraph.org/presentation/?id=bof_109&sess=sess192) - A major upgrade to the Extensible 3D (X3D) Graphics Monday, 7 August 2023 - 3:00 PM - 4:30 PM Pacific. Room 514. 3D Web Interoperability for the Metaverse (https://s2023.siggraph.org/presentation/?id=bof_108&sess=sess191) - How best to make the Metaverse fully interoperable with the WWW and the Standards ecosystem. Tuesday, 8 August 2023 - 1:00 PM - 3:00 PM Pacific. Room 514. Take this opportunity to learn from the best in the industry and engage with a passionate community of like-minded enthusiasts. Let's come together to advance the exciting world of 3D on the Web! If you would like more information about Web3D Standards and use cases please visit us at Web3D.org (https://web3d.org/) See you in Los Angeles! Learn More (https://www.web3d.org/event/web3d-siggraph-2023) ============================================================ ** Facebook (http://www.facebook.com) ** Twitter (https://twitter.com/Web3Dconsortium) ** YouTube (https://www.youtube.com/c/Web3DConsortium) ** Website (www.web3d.org) ** Email (mailto:we...@we...) Copyright © 2023 Web3D Consortium, All rights reserved. You are receiving this email because you opted in via our website. Our mailing address is: Web3D Consortium 133 Lorimer St Salinas, CA 93901-2021 USA Want to change how you receive these emails? You can ** update your preferences (https://web3d.us10.list-manage.com/profile?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=f63a8b2865) or ** unsubscribe from this list (https://web3d.us10.list-manage.com/unsubscribe?u=0051673b83909ae284624feb2&id=f1ef934431&e=43bd7983eb&c=f63a8b2865) . Email Marketing Powered by Mailchimp http://www.mailchimp.com/email-referral/?utm_source=freemium_newsletter&utm_medium=email&utm_campaign=referral_marketing&aid=0051673b83909ae284624feb2&afl=1 |
From: Nicholas P. <np...@vt...> - 2023-08-01 15:07:15
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Congratulations!! This is very exciting news for the community. Thank you for all your efforts! We will be taking this good news and demos to SIGGRAPH next week!! :-) With best regards, n_polys On Tue, Aug 1, 2023, 8:18 AM Timo Sturm <tim...@th...> wrote: > We are happy to announce the release of X3DOM 1.8.3! This release contains > a handful of new features and improvements along with a number of bug fixes > since the last release. We would like to thank all users and, of course, > all the contributors, that make X3DOM such a great project. > > - New Features > - Add basic support for webXR > - Add support for PointProperties > - Add support for glTF draco extension > - Add support for EXPORT/IMPORT statements > - Add bboxDisplay field for X3DBoundedObject and x3dom custom > fields bboxMargin and bboxColor > - Fixes and Enhancements > - Automatic sortType based on auto texture channel count > - MovieTexture: autostart, ios and removal > - Support url field change for AudioClip > - Better indices for textured IFS with creases > - Ensure correct children order after ExternProto instancing > - Allow smooth creaseAngle during coord updates for IFS > - and more... > > For a detailed list of changes see the changelog on Github: > https://github.com/x3dom/x3dom/blob/stable/1.8.x/CHANGELOG.md > > Release download: > https://x3dom.org/download/1.8.3 > > -- > Timo > _______________________________________________ > X3dom-users mailing list > X3d...@li... > https://lists.sourceforge.net/lists/listinfo/x3dom-users > |
From: Timo S. <tim...@th...> - 2023-08-01 15:01:48
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We are happy to announce the release of X3DOM 1.8.3! This release contains a handful of new features and improvements along with a number of bug fixes since the last release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project. * New Features * Add basic support for webXR * Add support for PointProperties * Add support for glTF draco extension * Add support for EXPORT/IMPORT statements * Add bboxDisplay field for X3DBoundedObject and x3dom custom fields bboxMargin and bboxColor * Fixes and Enhancements * Automatic sortType based on auto texture channel count * MovieTexture: autostart, ios and removal * Support url field change for AudioClip * Better indices for textured IFS with creases * Ensure correct children order after ExternProto instancing * Allow smooth creaseAngle during coord updates for IFS * and more... For a detailed list of changes see the changelog on Github: https://github.com/x3dom/x3dom/blob/stable/1.8.x/CHANGELOG.md Release download: https://x3dom.org/download/1.8.3 -- Timo |
From: Andreas P. <and...@gm...> - 2023-08-01 13:41:32
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Thanks, Timo, for shepherding the release and making it happen ! Cheers, Andreas On Tue, Aug 1, 2023 at 8:18 AM Timo Sturm <tim...@th...> wrote: > > We are happy to announce the release of X3DOM 1.8.3! This release contains a handful of new features and improvements along with a number of bug fixes since the last release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project. > > New Features > > Add basic support for webXR > Add support for PointProperties > Add support for glTF draco extension > Add support for EXPORT/IMPORT statements > Add bboxDisplay field for X3DBoundedObject and x3dom custom fields bboxMargin and bboxColor > > Fixes and Enhancements > > Automatic sortType based on auto texture channel count > MovieTexture: autostart, ios and removal > Support url field change for AudioClip > Better indices for textured IFS with creases > Ensure correct children order after ExternProto instancing > Allow smooth creaseAngle during coord updates for IFS > and more... > > For a detailed list of changes see the changelog on Github: > https://github.com/x3dom/x3dom/blob/stable/1.8.x/CHANGELOG.md > > Release download: > https://x3dom.org/download/1.8.3 > > -- > Timo > _______________________________________________ > X3dom-users mailing list > X3d...@li... > https://lists.sourceforge.net/lists/listinfo/x3dom-users -- Andreas Plesch Waltham, MA 02453 |
From: Timo S. <tim...@th...> - 2023-08-01 12:18:08
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We are happy to announce the release of X3DOM 1.8.3! This release contains a handful of new features and improvements along with a number of bug fixes since the last release. We would like to thank all users and, of course, all the contributors, that make X3DOM such a great project. * New Features * Add basic support for webXR * Add support for PointProperties * Add support for glTF draco extension * Add support for EXPORT/IMPORT statements * Add bboxDisplay field for X3DBoundedObject and x3dom custom fields bboxMargin and bboxColor * Fixes and Enhancements * Automatic sortType based on auto texture channel count * MovieTexture: autostart, ios and removal * Support url field change for AudioClip * Better indices for textured IFS with creases * Ensure correct children order after ExternProto instancing * Allow smooth creaseAngle during coord updates for IFS * and more... For a detailed list of changes see the changelog on Github: https://github.com/x3dom/x3dom/blob/stable/1.8.x/CHANGELOG.md Release download: https://x3dom.org/download/1.8.3 -- Timo |