|
From: Andreas P. <and...@gm...> - 2025-08-30 14:20:07
|
No need to check. My fork does not have additional work on Multitexture or MultitextureTransform. I think custom shaders can use multiple textures. It may be possible to add better support based on glTF texture support but not a priority. Andreas Plesch Waltham, MA 02453 On Fri, Aug 29, 2025, 11:20 PM John Carlson <yot...@gm...> wrote: > This is probably a question for Andreas Plesch. I know glTF is at least > partially supported. > > > Also see that I am cc’ing the X3DOM users mailing list. There’s a > developer list too. I guess they are still on sourceforge. > > Heres Andreas’ GitHub branch: > > https://github.com/andreasplesch/x3dom > > You can get to x3dom/x3dom from there. > > If you set the right x3d element attributes, you can see unimplemented > node, I think MultiTextureTransform.js would fit here? > https://github.com/andreasplesch/x3dom/tree/master/src/nodes/Texturing > > Maybe one of other .js files implements it? Download source and do a > folder search? > > UTSL! > > John > > On Fri, Aug 29, 2025 at 9:49 PM Bergstrom, Aaron via X3D-Ecosystem < > x3d...@we...> wrote: > >> How does X3DOM support MultiTextureTransform nodes? >> >> -- >> X3D-Ecosystem mailing list >> X3D...@we... >> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org >> > |