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Commit Date  
[r419] by Safety0ff

Commit OBJ export. :)

2010-08-06 05:33:54 Tree
[r418] by dmarney

Release checklist.

2010-08-06 04:20:27 Tree
[r417] by stivosaurus

create tags/exp_0.50 from branches/berg-exp

2010-08-06 03:43:20 Tree
[r416] by stivosaurus

Set up build system with proper params for WZGM project. (if not proper,
at least better)

Set config dir to .warzone2100-wzgm-exp or "Warzone 2100 WZGM-Exp"
depending on platform.

2010-08-06 02:56:28 Tree
[r415] by stivosaurus

Update: wzencode.py checks for presence of audio files.
added more details to movie_tools/README.

2010-08-06 01:13:39 Tree
[r414] by berg53

Crushing Textures

2010-08-06 00:33:20 Tree
[r413] by dmarney

Comment out addShieldHitEffect() as it is currently unused.

2010-08-06 00:26:04 Tree
[r412] by dmarney

Change research center models to be those of the models branch.
Disable forcefield hit effects as code is not yet complete.
Update wrf files to reflect changes to model
Update MSVC solution to include new shield.c and shield.h files.

2010-08-06 00:21:58 Tree
[r411] by Safety0ff

Remove accidentaly commited harmless project file change.

2010-08-05 22:23:31 Tree
[r410] by Safety0ff

GPL stuff

2010-08-05 20:26:10 Tree
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