Menu

tools Commit Log


Commit Date  
[r400] by dmarney

Merge safety0ff code with shield effects, added shield.c and shield.h to contain all of the major code for shield hits.

2010-08-05 04:35:53 Tree
[r399] by Safety0ff

Remove second pass from Mesh::importFromOBJ that was added to gloss over
a bug, and fix the code the way it should have been fixed.

2010-08-05 01:11:50 Tree
[r398] by Safety0ff

Ensure that scale isn't used uninitialised, also correct a typo.

2010-08-04 20:09:22 Tree
[r397] by Safety0ff

Use the computed pie values for the shield scale.

2010-08-04 20:07:01 Tree
[r396] by berg53

adding pie file that was missed on my net outage commit
hitsphere.pie

2010-08-04 16:00:27 Tree
[r395] by berg53

adding pie hit file and textures for hit effect

2010-08-04 15:02:44 Tree
[r394] by berg53

perfecting forcefields and adding pie3 ssphere.pie

2010-08-04 14:25:26 Tree
[r393] by berg53

texture change to forcefield

2010-08-04 13:25:31 Tree
[r392] by dmarney

Turn off shields for scav units. (Requires testing)

2010-08-04 13:25:06 Tree
[r391] by dmarney

Update scale.

2010-08-04 13:09:09 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.