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IDE_Build_Environment_for_Java2D_Studio

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IDE Build Environment for Java2D Studio

This page discusses how to build the Magic Lantern IDE for Java Standard Edition titles using Eclipse and Ant.

Dependencies

This section identifies dependencies for building the Magic Lantern IDE.

  1. Microsoft Visual Studio 2010 is installed with Service Pack 1 applied. Note that Microsoft Visual Studio C++ v6.0 and Microsoft Visual Studio C++ 2005 are no longer being supported.
  2. Eclipse SDK, Version: Oxygen.1a (4.7.1a)
  3. Apache Ant, version 1.8.0
  4. Oracle Java Development Kit (JDK), version 1.6.0_16

Assumptions

These instructions assume the following

  • The dependencies above are installed under a Windows drive labeled "M" (e.g. M:).
  • The Magic Lantern software has been downloaded into the "M:\projects\MagicLantern" directory and the MLE_HOME environment variable is set to "M:\projects\MagicLantern".
  • You already know how to use the Eclipse IDE
  • You already know how to create and use Ant build scripts

Environment Variables

MLE_HOME Environment Variable

Set the variable MLE_HOME to reference the home of the Magic Lantern source. This document assumes that it is set to "M:\projects\MagicLantern".

MLE_ROOT Environment Variable

Set the variable MLE_ROOT to reference the root directory where the Magic Lantern components will be installed. This document assumes that it is set to "M:/projects/MagicLantern".

Note that this variable uses the UNIX-style path delimiter ('/').

MLE_WORKPRINTS Environment Variable

Set the variable MLE_WORKPRINTS to the root directory where Magic Lantern Digital Workprints can be located. This document assumes that it is set to //M/projects/MagicLantern.

The Magic Lantern Studio assumes that the Digital Workprints will be located under the $MLE_WORKPRINTS/workprints directory.

Note that this variable uses a canonical path style for the drive (i.e. //M/).

Details

This section discusses how to build the Magic Lantern IDE components targeting the Java Standard Edition (J2SE) platform. The Magic Lantern IDE is comprised of the following components:

Component Description Location
com.wizzer.mle.runtime The Magic Lantern Runtime Engine $(MLE_HOME)\Core\mlert\java\com.wizzer.mle.runtime
com.wizzer.mle.math The Magic Lantern Math Library $(MLE_HOME)\Core\math\java\com.wizzer.mle.math
com.wizzer.mle.parts The Magic Lantern Core Parts Library $(MLE_HOME)\Parts\base\java\com.wizzer.mle.parts
com.wizzer.mle.parts.actors The Magic Lantern Core Actor Library $(MLE_HOME)\Parts\actors\java\com.wizzer.mle.parts.actors
com.wizzer.mle.parts.props The Magic Lantern Core Property Library $(MLE_HOME)\Parts\props\java\com.wizzer.mle.parts.props
com.wizzer.mle.parts.roles The Magic Lantern Core Role Library $(MLE_HOME)\Parts\roles\java\com.wizzer.mle.parts.j2d
com.wizzer.mle.parts.mrefs The Magic Lantern Core Media Reference Library $(MLE_HOME)\Parts\mediaref\java\com.wizzer.mle.parts.mrefs
com.wizzer.mle.parts.sets The Magic Lantern Core Set Library $(MLE_HOME)\Parts\sets\java\com.wizzer.mle.parts.sets
com.wizzer.mle.parts.stages The Magic Lantern Core Stage Library $(MLE_HOME)\Parts\stages\java\com.wizzer.mle.parts.stages
com.wizzer.mle.codegen The Magic Lantern Code Generation Plug-in $(MLE_HOME)\tools\java\com.wizzer.mle.codegen
com.wizzer.mle.studio The Magic Lantern Core Studio Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio
com.wizzer.mle.studio.framework The Magic Lantern Utility Framework Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.framework
com.wizzer.mle.studio.dwp The Magic Lantern Digital Workprint Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.dwp
com.wizzer.mle.studio.dpp The Magic Lantern Digital Playprint Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.dpp
com.wizzer.mle.studio.branding The Magic Lantern Branding Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.branding
com.wizzer.mle.studio.java2d The Magic Lantern Core Java2D Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.java2d
com.wizzer.mle.studio.java2d.help The Magic Lantern Java2D Help Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.java2d.help
com.wizzer.mle.studio.java2d.branding The Magic Lantern Java2D Branding Plug-in $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.java2d.branding
com.wizzer.mle.studio.feature The Magic Lantern Core Feature $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.feature
com.wizzer.mle.studio.java2d.feature The Magic Lantern Java2D Feature $(MLE_HOME)\Studio\plugins\com.wizzer.mle.studio.java2d.feature

Build the Core util Library for Tools

These instructions build the Core util libraries for the Magic Lantern Studio tools.

  • Visual Studio 2010 Solution: "$MLE_HOME\Core\util\win32\build\msvc10\mleutil.sln"
  • Visual Studio 2005 Solution: "$MLE_HOME\Core\util\win32\build\msvc8\mleutil.sln" (Deprecated)
  • Visual Studio v6.0 Workspace: "$MLE_HOME\Core\util\win32\build\msvc6\MleUtil.dsw" (Obsolete)

The library components that are built include

Library Directory Location Component
util.lib "$MLE_HOME\lib\tools" Magic Lantern Studio (Release)
utild.lib "$MLE_HOME\lib\tools" Magic Lantern Studio (Debug)

These libraries are required by the Digital Workprint Reader below.


Build the Core math Libraries

These instructions build the Core math libraries for the Magic Lantern Studio tools.

  • Visual Studio 2010 Solution: "$MLE_HOME\Core\math\win32\build\msvc10\mlmath.sln"
  • Visual Studio 2005 Solution: "$MLE_HOME\Core\math\win32\build\msvc8\mlmath.sln" (Deprecated)
  • Visual Studio v6.0 Workspace: "$MLE_HOME\Core\math\win32\build\msvc6\mlmath.dsw" (Obsolete)

The library components that are built for the Magic Lantern Studio include

Library Directory Location Component
mlmath.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern Studio (Floating-point Release DLL)
mlmath.lib "$MLE_HOME\lib\tools" Magic Lantern Studio (Floating-point Release DLL Symbols)
mlmathd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern Studio (Floating-point Debug DLL)
mlmathd.lib "$MLE_HOME\lib\tools" Magic Lantern Studio (Floating-point Debug DLL Symbols)

These libraries are required by the Digital Workprint Reader below.


** Build Digital Workprint Reader**

This section describes how to build the native, DWP Reader component used by the Java2D Studio.

  • Visual Studio 2010 Solution: "$MLE_HOME\Studio\plugins\com.wizzer.mle.studio.dwp\src\win32\build\msvc10\JavaDWP.sln"
  • Visual Studio 2005 Solution: "$MLE_HOME\Studio\plugins\com.wizzer.mle.studio.dwp\src\win32\build\msvc8\JavaDWP.sln" (Deprecated)
  • Visual Studio v6.0 Workspace: "$MLE_HOME\Studio\plugins\com.wizzer.mle.studio.dwp\src\win32\build\msvc6\JavaDWP.dsw" (Obsolete)

The library of components that are built include

Executable | Directory Location | Component
DwpReader.dll | "$MLE_HOME\Studio\plugins\com.wizzer.mle.studio.dwp\os\win32\x86" | Magic Lantern Digital Workprint Reader (Release)


Build Plugins for Eclipse IDE

This section describes how to use Eclipse to build the Magic Lantern IDE for the J2SE Platform.

Each component provides an Eclipse project to facilitate building the component in Eclipse. To build a component, use the following instructions:

  1. From the main Eclipse toolbar, select the "File->Import..." menu entry. This will display the Import dialog.
  2. Select the "Existing Projects into Workspace" entry found under the General category.
  3. Select the "Next>" button in the Import dialog. The dialog should now be displaying the "Import Projects" page.
  4. Select a directory to search for existing Eclipse projects. Use the the "Browse..." button.
  5. The "Projects:" widget should now be showing you list of existing projects that are rooted in the directory specified in the above step. Select the project(s) of interest.
  6. To wrap-up the import, select Finish. The project will now be added to your Eclipse Workspace.

By default, Eclipse will build the component when the project is imported.


Build Java2D Runtime Engine Libraries

This section describes how to build the Java libraries for the Runtime Engine and title parts.

The library of components that are built include

Library Component Directory Location Jar Description File
com.wizzer.mle.runtime Core Runtime Engine Library $MLE_HOME\Core\mlert\java\com.wizzer.mle.runtime mlert.jardesc, mlert-linux.jardesc
com.wizzer.mle.math Math Runtime Engine Library $MLE_HOME\Core\math\java\com.wizzer.mle.math mlmath.jardesc, mlmath-linux.jardesc
com.wizzer.mle.parts Parts Runtime Engine Library $MLE_HOME\Parts\base\java\com.wizzer.mle.parts parts.jardesc, parts-linux.jardesc
com.wizzer.mle.parts.actors Actors Runtime Engine Library $MLE_HOME\Parts\actors\java\com.wizzer.mle.parts.actors actors.jardesc, actors-linux.jardesc
com.wizzer.mle.parts.mrefs Media Reference Runtime Engine Library $MLE_HOME\Parts\mrefs\java\com.wizzer.mle.parts.mrefs mrefs.jardesc, mrefs-linux.jardesc
com.wizzer.mle.parts.props Properties Runtime Engine Library $MLE_HOME\Parts\props\java\com.wizzer.mle.parts.props props.jardesc, props-linux.jardesc
com.wizzer.mle.parts.roles Roles Runtime Engine Library $MLE_HOME\Parts\roles\java\com.wizzer.mle.parts.roles roles.jardesc, roles-linux.jardesc
com.wizzer.mle.parts.sets Sets Runtime Engine Library $MLE_HOME\Parts\sets\java\com.wizzer.mle.parts.sets sets.jardesc, sets-linux.jardesc
com.wizzer.mle.parts.stages Stages Runtime Engine Library $MLE_HOME\Parts\stages\java\com.wizzer.mle.partsstages stages.jardesc, stages-linux.jardesc

To build the Java archive, JAR, file for each component, do the following:

  1. In Eclipse, open the Jar Description File (e.g. mlmath.jardesc) for the corresponding component by double-clicking on the resource in the Package Explorer view. This will bring up the "JAR Export" wizard.
  2. Select the "Next>" button which will display the "JAR Packaging Options" dialog page.
  3. Deselect the "Save the description of this JAR in the workspace" button.
  4. Select the "Finish" button. The corresponding component JAR will be generated and placed in $MLE_HOME/lib/runtime.

Note: Use the "-linux.jardesc" files when building on the Ubuntu Linux development platform.


Ant Build Environment

This section describes how to use the Ant build scripts to build the Magic Lantern IDE for the J2SE Platform.