Re: [wxWorkshop-dev] wxWorkshop still lives?
Status: Pre-Alpha
Brought to you by:
spicerun
From: <wxw...@li...> - 2005-07-14 22:22:18
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Hi, I am surprised and delighted that someone is still looking at this project. I am also surprised that I was still registered in the mailing list! I am a total novice, and I once tried to understand why this project died. I have since given up trying to make sense of it. I needed a IDE to begin learning about C/C++ and wxwindows/wxwidgits and the mingw compiler. Others that I have found do not make it easy. I hoped that this was the answer. There was an attempt about a year ago and sadly I was unable to help. The project was discouraged by one of the developers. I am unsure how I can help... I currently use a windows 2000 system. chips42 wxw...@li... wrote: > Hi all, > > (I have sent a copy of this E-mail to George Tasker) > > I have been looking for a native C++ program dialog editor for wxWidgets > when I found the wxWorkshop link. > > I have pulled the code out of CVS and am now converting it to > wxWidgets-2.6.1 under Linux (obviously I'm using the wxGTK platform > although I built wxWidgets using the wxAll port tarball). I do think > this project has potential, and I want to see if I can get the project > going again (at least for myself). Admittedly I am just looking for a > wxWidgets Dialog Editor (RAD tools), especially an alternative to > wxGlade (ie - I > don't want to program or have wxPython on my system...just my > preferences). > > Anyhow, would you be interested when I get it fixed up? I'm calling my > version 0.7.5 even though I know it has no bearing on anything right now. > > I'm curious too as to why this project seems to have died? I think > there are a lot of people who would be interested in this. > > > My plan is: > > Step 1). Get wxWorkshop to compile with wxWidgets-2.6.1, and I've got > a few more conversions to get it to work with my Unicode version of > wxWidgets on my Linux system (I run Gentoo btw). However, I've got a > good part of the pmf files to compile already (I'm still working on > keybinder.cpp). Yes, I'm just getting started. > > Step 2). Get wxWorkshop to work with Autoconf, and to use Autoconf to > set the options to compile between Unicode and normal ASCII versions. > > Step 3). Once the source and make files are set up, then make a new > set of Make files only for wxWidgets and MinGW. (I don't want to > support Cygwin as there are licensing issues with distributing the > cygwin .dll files). Here I will need some help as I don't have a > Windows machine to test this on. I've done a lot of work with MinGW > and wxWidgets before at a previous company I've worked with, and they > were delighted to have both a Windows and Linux version of the program > with the exact same source files. > > Step 4) Start working on the bugs and get them resolved. > > Step 5) Redraw up a List of Features & start getting them implemented. > > Obviously it is going to take me a little time to get from Step 1 to > Step 5, but I need this program and look to carry it through. I hope > we could get rekindle some interest and get some help on it too. > > I believe this program can be a significant contribution to the > wx-world. I hope there are still some of you developers out there who > agree. > > Thanks, > --Spicerun > aka James Rasmussen > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by the 'Do More With Dual!' webinar > happening > July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual > core and dual graphics technology at this free one hour event hosted > by HP, > AMD, and NVIDIA. To register visit http://www.hp.com/go/dualwebinar > _______________________________________________ > wxWorkshop-developers mailing list > wxW...@li... > https://lists.sourceforge.net/lists/listinfo/wxworkshop-developers > |