Re: [wxWorkshop-dev] wxWorkshop still lives?
Status: Pre-Alpha
Brought to you by:
spicerun
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From: <wxw...@li...> - 2005-07-14 22:22:18
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Hi,
I am surprised and delighted that someone is still looking at this
project. I am also surprised that I was still registered in the mailing
list!
I am a total novice, and I once tried to understand why this project
died. I have since given up trying to make sense of it. I needed a IDE
to begin learning about C/C++ and wxwindows/wxwidgits and the mingw
compiler. Others that I have found do not make it easy. I hoped that
this was the answer. There was an attempt about a year ago and sadly I
was unable to help. The project was discouraged by one of the developers.
I am unsure how I can help... I currently use a windows 2000 system.
chips42
wxw...@li... wrote:
> Hi all,
>
> (I have sent a copy of this E-mail to George Tasker)
>
> I have been looking for a native C++ program dialog editor for wxWidgets
> when I found the wxWorkshop link.
>
> I have pulled the code out of CVS and am now converting it to
> wxWidgets-2.6.1 under Linux (obviously I'm using the wxGTK platform
> although I built wxWidgets using the wxAll port tarball). I do think
> this project has potential, and I want to see if I can get the project
> going again (at least for myself). Admittedly I am just looking for a
> wxWidgets Dialog Editor (RAD tools), especially an alternative to
> wxGlade (ie - I
> don't want to program or have wxPython on my system...just my
> preferences).
>
> Anyhow, would you be interested when I get it fixed up? I'm calling my
> version 0.7.5 even though I know it has no bearing on anything right now.
>
> I'm curious too as to why this project seems to have died? I think
> there are a lot of people who would be interested in this.
>
>
> My plan is:
>
> Step 1). Get wxWorkshop to compile with wxWidgets-2.6.1, and I've got
> a few more conversions to get it to work with my Unicode version of
> wxWidgets on my Linux system (I run Gentoo btw). However, I've got a
> good part of the pmf files to compile already (I'm still working on
> keybinder.cpp). Yes, I'm just getting started.
>
> Step 2). Get wxWorkshop to work with Autoconf, and to use Autoconf to
> set the options to compile between Unicode and normal ASCII versions.
>
> Step 3). Once the source and make files are set up, then make a new
> set of Make files only for wxWidgets and MinGW. (I don't want to
> support Cygwin as there are licensing issues with distributing the
> cygwin .dll files). Here I will need some help as I don't have a
> Windows machine to test this on. I've done a lot of work with MinGW
> and wxWidgets before at a previous company I've worked with, and they
> were delighted to have both a Windows and Linux version of the program
> with the exact same source files.
>
> Step 4) Start working on the bugs and get them resolved.
>
> Step 5) Redraw up a List of Features & start getting them implemented.
>
> Obviously it is going to take me a little time to get from Step 1 to
> Step 5, but I need this program and look to carry it through. I hope
> we could get rekindle some interest and get some help on it too.
>
> I believe this program can be a significant contribution to the
> wx-world. I hope there are still some of you developers out there who
> agree.
>
> Thanks,
> --Spicerun
> aka James Rasmussen
>
>
>
>
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