From: Marcus <li...@wo...> - 2002-04-17 02:34:06
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Hi, Can anybody help translate the wx/samples/html/virtual/virtual.cpp sample to wxPerl? It's not a lot, but understanding it is a challenge :-) Take a look at the sample app, it's very cool. It creates HTML on-the-fly, like CGI. The author of wxHTML pointed me to the sample, which is unfortunately in C++. First the C++ code, followed by my Perl attempt: class MyVFS : public wxFileSystemHandler { public: MyVFS() : wxFileSystemHandler() {} wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); bool CanOpen(const wxString& location); }; ------------------------------------ I did this as: package MyVFS; use strict; use vars qw(@ISA); @ISA=qw(wxFileSystemHandler); use Wx qw(wxID_OK wxID_CANCEL); use Wx::FS; sub new { my( $class ) = shift; my( $this ) = $class->SUPER::new( @_ ); # No idea where the $fs and $location values would come from. $this->OpenFile( $fs, $location ); $this->CanOpen($location); # WDR: handler declarations for MyVFS $this; } # WDR: methods for MyVFS MyVFS::CanOpen($location) { return (GetProtocol(location) == "myVFS"); } # WDR: handler implementations for MyVFS --------------------------------------- I don't know if that was correct because I can't try it out yet. However, now I'm stuck. Especially with the wxFSFile bit below, not to mention the stuff about memory leaks in the comments. bool MyVFS::CanOpen(const wxString& location) { return (GetProtocol(location) == "myVFS"); } wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location) { wxFSFile *f; wxInputStream *str; char *buf = (char*)malloc(1024); sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>" "Where do you want to go?<br><blockquote>" "<a href=\"%s-1\">sub-1</a><br>" "<a href=\"%s-2\">sub-2</a><br>" "<a href=\"%s-3\">sub-3</a><br>" "</blockquote></body></html>", location.GetData(), location.GetData(), location.GetData(), location.GetData()); // WARNING: wxMemoryInputStream will not free buf. // There is a memory leak here. str = new wxMemoryInputStream(buf, strlen(buf)); f = new wxFSFile(str, location, "text/html", wxEmptyString, wxDateTime::Today()); return f; } --------------------------------------- Otherwise, I think only the handler needs adding to OnInit, which should be: wxFileSystem::AddHandler(MyVFS->new); ------------------------------------ I've included the entire C++ file below, in case you don't have it handy (X:\wx\samples\html\virtual\virtual.cpp). Many Thanks, Marcus Here is the entire C++ file: //////////////////////////////////////////////////////////////////////// ///// // Name: virtua;.cpp // Purpose: wxHtml testing example // demonstrates virtual file systems feature //////////////////////////////////////////////////////////////////////// ///// #ifdef __GNUG__ #pragma implementation "test.cpp" #pragma interface "test.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include <wx/wxprec.h> #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include <wx/wx.h> #endif #include <wx/html/htmlwin.h> // new handler class: #include <wx/wfstream.h> #include <wx/mstream.h> class MyVFS : public wxFileSystemHandler { public: MyVFS() : wxFileSystemHandler() {} wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location); bool CanOpen(const wxString& location); }; bool MyVFS::CanOpen(const wxString& location) { return (GetProtocol(location) == "myVFS"); } wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location) { wxFSFile *f; wxInputStream *str; char *buf = (char*)malloc(1024); sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>" "Where do you want to go?<br><blockquote>" "<a href=\"%s-1\">sub-1</a><br>" "<a href=\"%s-2\">sub-2</a><br>" "<a href=\"%s-3\">sub-3</a><br>" "</blockquote></body></html>", location.GetData(), location.GetData(), location.GetData(), location.GetData()); // WARNING: wxMemoryInputStream will not free buf. // There is a memory leak here. str = new wxMemoryInputStream(buf, strlen(buf)); f = new wxFSFile(str, location, "text/html", wxEmptyString, wxDateTime::Today()); return f; } // ------------------------------------------------------------------------ ---- // private classes // ------------------------------------------------------------------------ ---- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnBack(wxCommandEvent& event); void OnForward(wxCommandEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ------------------------------------------------------------------------ ---- // constants // ------------------------------------------------------------------------ ---- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About, Minimal_Back, Minimal_Forward, // controls start here (the numbers are, of course, arbitrary) Minimal_Text = 1000, }; // ------------------------------------------------------------------------ ---- // event tables and other macros for wxWindows // ------------------------------------------------------------------------ ---- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) EVT_MENU(Minimal_Back, MyFrame::OnBack) EVT_MENU(Minimal_Forward, MyFrame::OnForward) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ======================================================================== ==== // implementation // ======================================================================== ==== // ------------------------------------------------------------------------ ---- // the application class // ------------------------------------------------------------------------ ---- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("wxHtmlWindow testing application", wxPoint(50, 50), wxSize(640, 480)); // Show it and tell the application that it's our main window // @@@ what does it do exactly, in fact? is it necessary here? frame->Show(TRUE); SetTopWindow(frame); wxFileSystem::AddHandler(new MyVFS); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ------------------------------------------------------------------------ ---- // main frame // ------------------------------------------------------------------------ ---- wxHtmlWindow *html; // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // create a menu bar wxMenu *menuFile = new wxMenu; wxMenu *menuNav = new wxMenu; menuFile->Append(Minimal_Quit, "E&xit"); menuNav->Append(Minimal_Back, "Go &BACK"); menuNav->Append(Minimal_Forward, "Go &FORWARD"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); menuBar->Append(menuNav, "&Navigate"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); CreateStatusBar(1); html = new wxHtmlWindow(this); html -> SetRelatedFrame(this, "VFS Demo: '%s'"); html -> SetRelatedStatusBar(1); html -> LoadPage("start.htm"); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { } void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event)) { if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!"); } void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event)) { if (!html -> HistoryForward()) wxMessageBox("No more items in history!"); } ----- Code End ---------------------------------- |