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From: Marcus <li...@wo...> - 2002-04-17 02:34:06
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Hi,
Can anybody help translate the wx/samples/html/virtual/virtual.cpp
sample to wxPerl?
It's not a lot, but understanding it is a challenge :-)
Take a look at the sample app, it's very cool. It creates HTML
on-the-fly, like CGI. The author of wxHTML pointed me to the sample,
which is unfortunately in C++.
First the C++ code, followed by my Perl attempt:
class MyVFS : public wxFileSystemHandler
{
public:
MyVFS() : wxFileSystemHandler() {}
wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
bool CanOpen(const wxString& location);
};
------------------------------------
I did this as:
package MyVFS;
use strict;
use vars qw(@ISA);
@ISA=qw(wxFileSystemHandler);
use Wx qw(wxID_OK wxID_CANCEL);
use Wx::FS;
sub new {
my( $class ) = shift;
my( $this ) = $class->SUPER::new( @_ );
# No idea where the $fs and $location values would come from.
$this->OpenFile( $fs, $location );
$this->CanOpen($location);
# WDR: handler declarations for MyVFS
$this;
}
# WDR: methods for MyVFS
MyVFS::CanOpen($location)
{
return (GetProtocol(location) == "myVFS");
}
# WDR: handler implementations for MyVFS
---------------------------------------
I don't know if that was correct because I can't try it out yet.
However, now I'm stuck. Especially with the wxFSFile bit below, not to
mention the stuff about memory leaks in the comments.
bool MyVFS::CanOpen(const wxString& location)
{
return (GetProtocol(location) == "myVFS");
}
wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location)
{
wxFSFile *f;
wxInputStream *str;
char *buf = (char*)malloc(1024);
sprintf(buf, "<html><body><h2><i>You're in Node
<u>%s</u></i></h2><p>"
"Where do you want to go?<br><blockquote>"
"<a href=\"%s-1\">sub-1</a><br>"
"<a href=\"%s-2\">sub-2</a><br>"
"<a href=\"%s-3\">sub-3</a><br>"
"</blockquote></body></html>",
location.GetData(), location.GetData(),
location.GetData(), location.GetData());
// WARNING: wxMemoryInputStream will not free buf.
// There is a memory leak here.
str = new wxMemoryInputStream(buf, strlen(buf));
f = new wxFSFile(str, location, "text/html", wxEmptyString,
wxDateTime::Today());
return f;
}
---------------------------------------
Otherwise, I think only the handler needs adding to OnInit, which
should be:
wxFileSystem::AddHandler(MyVFS->new);
------------------------------------
I've included the entire C++ file below, in case you don't have it
handy (X:\wx\samples\html\virtual\virtual.cpp).
Many Thanks,
Marcus
Here is the entire C++ file:
////////////////////////////////////////////////////////////////////////
/////
// Name: virtua;.cpp
// Purpose: wxHtml testing example
// demonstrates virtual file systems feature
////////////////////////////////////////////////////////////////////////
/////
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually
all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/html/htmlwin.h>
// new handler class:
#include <wx/wfstream.h>
#include <wx/mstream.h>
class MyVFS : public wxFileSystemHandler
{
public:
MyVFS() : wxFileSystemHandler() {}
wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
bool CanOpen(const wxString& location);
};
bool MyVFS::CanOpen(const wxString& location)
{
return (GetProtocol(location) == "myVFS");
}
wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location)
{
wxFSFile *f;
wxInputStream *str;
char *buf = (char*)malloc(1024);
sprintf(buf, "<html><body><h2><i>You're in Node
<u>%s</u></i></h2><p>"
"Where do you want to go?<br><blockquote>"
"<a href=\"%s-1\">sub-1</a><br>"
"<a href=\"%s-2\">sub-2</a><br>"
"<a href=\"%s-3\">sub-3</a><br>"
"</blockquote></body></html>",
location.GetData(), location.GetData(),
location.GetData(), location.GetData());
// WARNING: wxMemoryInputStream will not free buf.
// There is a memory leak here.
str = new wxMemoryInputStream(buf, strlen(buf));
f = new wxFSFile(str, location, "text/html", wxEmptyString,
wxDateTime::Today());
return f;
}
//
------------------------------------------------------------------------
----
// private classes
//
------------------------------------------------------------------------
----
// Define a new application type, each program should derive a class
from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place
for the app
// initialization (doing it here and not in the ctor allows to have
an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize&
size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnBack(wxCommandEvent& event);
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this
macro
DECLARE_EVENT_TABLE()
};
//
------------------------------------------------------------------------
----
// constants
//
------------------------------------------------------------------------
----
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
//
------------------------------------------------------------------------
----
// event tables and other macros for wxWindows
//
------------------------------------------------------------------------
----
// the event tables connect the wxWindows events with the functions
(event
// handlers) which process them. It can be also done at run-time, but
for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Back, MyFrame::OnBack)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows
to create
// the application object during program execution (it's better than
using a
// static object for many reasons) and also declares the accessor
function
// wxGetApp() which will return the reference of the right type
(i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
//
========================================================================
====
// implementation
//
========================================================================
====
//
------------------------------------------------------------------------
----
// the application class
//
------------------------------------------------------------------------
----
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
wxPoint(50, 50), wxSize(640, 480));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
wxFileSystem::AddHandler(new MyVFS);
// success: wxApp::OnRun() will be called which will enter the main
message
// loop and the application will run. If we returned FALSE here,
the
// application would exit immediately.
return TRUE;
}
//
------------------------------------------------------------------------
----
// main frame
//
------------------------------------------------------------------------
----
wxHtmlWindow *html;
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const
wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
menuFile->Append(Minimal_Quit, "E&xit");
menuNav->Append(Minimal_Back, "Go &BACK");
menuNav->Append(Minimal_Forward, "Go &FORWARD");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuNav, "&Navigate");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
CreateStatusBar(1);
html = new wxHtmlWindow(this);
html -> SetRelatedFrame(this, "VFS Demo: '%s'");
html -> SetRelatedStatusBar(1);
html -> LoadPage("start.htm");
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
}
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryBack()) wxMessageBox("You reached prehistory
era!");
}
void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryForward()) wxMessageBox("No more items in
history!");
}
----- Code End ----------------------------------
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